#1233 closed task (wontfix)
whitelist some more intel chipsets?
Reported by: | Antoine Martin | Owned by: | Antoine Martin |
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Priority: | minor | Milestone: | 1.0 |
Component: | client | Version: | trunk |
Keywords: | Cc: |
Description
In r12773, I whitelisted skylake since the drivers seem to work really well and not crash.
Maybe it is time to whitelist some more intel chipsets?
@afarr: can you provide more gl_check output for intel chipsets?
Ideally we want to know what version of the drivers is installed, what OS release (and try both Linux and win32 on the same system if possible).
Then hopefully we can figure out which ones are safe to whitelist...
Change History (9)
comment:1 Changed 6 years ago by
comment:2 Changed 6 years ago by
And the same machine running OSX:
OpenGL_accelerate module loaded OpenGL properties: * GLU.extensions : * GLU.version : 1.3 MacOSX * accelerate : 3.1.1a1 * display_mode : SINGLE * extensions : GL_ARB_color_buffer_float, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_rectangle, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_APPLE_aux_depth_stencil, GL_APPLE_client_storage, GL_APPLE_element_array, GL_APPLE_fence, GL_APPLE_float_pixels, GL_APPLE_flush_buffer_range, GL_APPLE_flush_render, GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, GL_APPLE_pixel_buffer, GL_APPLE_rgb_422, GL_APPLE_row_bytes, GL_APPLE_specular_vector, GL_APPLE_texture_range, GL_APPLE_transform_hint, GL_APPLE_vertex_array_object, GL_APPLE_vertex_array_range, GL_APPLE_vertex_point_size, GL_APPLE_vertex_program_evaluators, GL_APPLE_ycbcr_422, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, * gdkgl - version : 1.0 * gdkglext - version : 1.2.0 * glconfig : <gtk.gdkgl.Config object at 0x8989440 (GdkGLConfigImplQuartz at 0x8f5ac8)> * gtkglext - version : 1.2.0 * has_alpha : True * max-viewport-dims : (16384, 16384) * opengl : 2, 1 * pygdkglext - version : 1.0.0 * pyopengl : 3.1.1a1 * renderer : Intel Iris OpenGL Engine * rgba : True * safe : False * shading-language-version : 1.20 * texture-size-limit : 16384 * transparency : False * vendor : Intel Inc. * zerocopy : True
Now that I've written this comment out, it occurs to me that I should have just used an Xpra session that way I wouldn't need to use 2 comments...
I'll look to find one of our low end machines running Windows, but I feel like they may all just be running Linux, and won't get Windows until next week or the week after when we'll have time to do just that.
comment:3 Changed 6 years ago by
Owner: | changed from alas to Antoine Martin |
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Status: | new → assigned |
comment:4 Changed 6 years ago by
This extension may be useful for figuring out the opengl capabilities more precisely for black/white/grey listing: GLX_MESA_query_renderer
comment:5 Changed 6 years ago by
Embarrassing case of cut&paste gone wrong in r12987: all other chipsets ended up greylisted!
See also ticket:1247#comment:3 (resizing may be broken).
comment:7 Changed 6 years ago by
See also: ticket:478#comment:6 window content is visually shifted and shredded when resizing with opengl switched on.
comment:9 Changed 17 months ago by
this ticket has been moved to: https://github.com/Xpra-org/xpra/issues/1233
On my MacmBook? Pro, running Windows which has a i5-4278U CPU (Haswell), I get the following from OpenGL_check: