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Changes between Version 2 and Version 3 of Ticket #1316


Ignore:
Timestamp:
09/20/16 14:15:07 (4 years ago)
Author:
Antoine Martin
Comment:

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  • Ticket #1316 – Description

    v2 v3  
    66This may require us to run in desktop mode with multiple X11 screens and forward each one to the client.
    77
    8 Then the client code probably just use a {{{PFD_STEREO}}} context and render each eye with {{{glDrawBuffer(BACK_LEFT)}}} / {{{glDrawBuffer(BACK_RIGHT)}}. See the opengl example in [http://www.nvidia.com/docs/IO/40505/WP-05482-001_v01-final.pdf NVIDIA 3D VISION PRO AND STEREOSCOPIC 3D]. (we don't need to worry about fulcrum and parallax)
     8Then the client code probably just use a {{{PFD_STEREO}}} context and render each eye with {{{glDrawBuffer(BACK_LEFT)}}} / {{{glDrawBuffer(BACK_RIGHT)}}}. See the opengl example in [http://www.nvidia.com/docs/IO/40505/WP-05482-001_v01-final.pdf NVIDIA 3D VISION PRO AND STEREOSCOPIC 3D]. (we don't need to worry about fulcrum and parallax)
    99
    1010See [http://us.download.nvidia.com/XFree86/Linux-x86/370.23/README/xconfigoptions.html nvidia driver xconfigoptions].
     
    1212Other links:
    1313* [http://www.virtualgl.org/vgldoc/2_2_1/#hd0016001 VirtualGL Stereographic Rendering]
     14* #1317 may help with pixel capture performance