native win32 opengl client
|Reported by:||Antoine Martin||Owned by:||Antoine Martin|
It shouldn't be too hard to make a simple win32 client using pywin32 + opengl.
Doing so would also help to ensure that the separation between the gtk client, ui client class and platform code is clean.
Here's some example code:
Things like the clipboard are due to be re-written anyway (#812), and sound is out of process already.
The keyboard support can't be too difficult either.