= [[Image(http://xpra.org/icons/encoding.png)]] Picture Encodings = This page is strongly related to [/wiki/WindowRefresh WindowRefresh], the [/wiki/Network Network] and [/wiki/ClientRendering client rendering] are also relevant.[[BR]] For video encodings ([/wiki/Encodings/vpx vpx] and h264), [/wiki/CSC colorspace conversion] is also required reading. [[BR]] {{{#!div class="box" == Introduction == Xpra supports a number of picture encodings, provided you have the required libraries installed. Even then, the features of each encoding may vary based on the version of the libraries and other dependencies, both client and server side. [[BR]] Here is the list as of v0.13 * lossless encodings: * {{{rgb}}}: {{{rgb24}}} for regular windows, {{{rgb32}}} for transparency support (compressed with zlib or lz4, just like [/wiki/PacketEncoding#Compression packet compression]) * {{{png}}} (24/32-bit colour), {{{png/L}}} (8-bit grayscale) and {{{png/P}}} (8-bit colour palette) * [/wiki/Encodings/webp webp] (lossless mode) * lossy encodings: * {{{jpeg}}} * [/wiki/Encodings/webp webp] (lossy mode) * [/wiki/Encodings/vpx vpx] (VP8 and VP9) * h264: either using [/wiki/Encodings/x264 x264] or [/wiki/Encodings/nvenc nvenc] * {{{h265}}} using {{{x265}}} (not usable, far too slow) [[BR]] Note: for backwards compatibility, on versions older than 0.10.10 you have to specify the encoding as ''x264'' to get ''h264'' and ''vpx'' to get ''vp8''. Newer versions use ''h264'' and ''vp8'', but ''x264'' and ''vpx'' will remain for command-line backwards compatibility. }}} {{{#!div class="box" == Choosing an Encoding == The best thing to do is to try them all and choose the one that provides the best results. Here are some rough guidelines: * on LANs with 100MBit/s or higher: {{{rgb}}} + zlib/lz4 should give you the best latency possible (whilst consuming quite a lot of bandwidth in the process..) * if you have the required hardware, use [/wiki/Encodings/nvenc NVENC] * to save a little bit of bandwidth at the expense of framerate and latency, use lossless encodings: {{{png}}} or {{{webp}}} * otherwise, choose {{{h264}}} and tune the speed/quality to suit your needs (see below) The other encodings are somewhat less useful: * [/wiki/Encodings/vpx vpx : VP8] is similar to {{{h264}}} but it does not support all speed and quality tuning, it also subsamples colours which leads to visual degradation. {{{VP9}}} is so slow it is unusable. * just like {{{VP9}}}, {{{h265}}} is far too slow to encode * {{{jpeg}}} gives lower size/quality than other lossy encodings, use this if the video encodings are not available and you need better compression than {{{png}}} or {{{webp}}} can give you * [/wiki/Encodings/webp webp] (lossy mode) is a single image subset of {{{vpx}}}, and therefore lacks [http://en.wikipedia.org/wiki/Intra-frame intra-frame] compression - but latency is decent }}} {{{#!div class="box" == [/wiki/CSC Colourspace conversion step - CSC] == Before passing the pixels to the video encoder, we may or may not include a colourspace conversion step, (some newer versions of x264 support {{{BGRA}}} pixels as input directly) it is required when downscaling the video. See: [/wiki/CSC Colourspace conversion step - CSC] }}} {{{#!div class="box" == Tuning == The best way to choose the right options is through [/wiki/Testing]. Though you may find some [http://alax.info/blog/1394 good illustrations] online to give you an idea of the trade offs. (ie: [http://blog.malayter.com/2010/12/presets-versus-quality-in-x264-encoding.html fps vs noise], [http://blogs.motokado.com/yoshi/2011/06/25/comparison-of-x264-presets/ fps vs size]) Be aware that the lossless auto-refresh will trigger a lossless frame encoded using png or rgb. If the delay is too low, it may negate the benefits of using efficient compression. === Notes === When comparing performance, make sure that you use the right metrics... The number of updates per second is not always a good one (if there are more small regions, this can be a good or a bad thing), more examples here: [/wiki/Testing#MisleadingStatistics Misleading Statistics] }}} {{{#!div class="box" == Statistics == As part of encoding improvements (mostly in #419), we have collected encoding performance statistics for 4 still test pictures using the current crop of codec code (pre-release version 0.13). These encodings are also used when a video encoding is selected as primary encoding, this is done to optimize bandwidth and CPU usage: video encodings require a full frame everytime, so we use still picture encodings for smaller regions and for automatic lossless refresh. |||||||||| Mode ||||=Desktop 2560x1600=||||=Browser 1920x1080=||||=Diagram 640x800||||=Small Alpha 64x48|| ||Encoding||Compressor||Preset||Quality||Speed||MPixels/s||comp||MPixels/s||comp||MPixels/s||comp||MPixels/s||comp|| ||png||PIL (old)||optimized|| || 0|| 1.6|| 8.1|| ||png||PIL (old)|| || || 100|| 6.5|| 8.5|| ||png||PIL|| || || 100|| 11.6|| 10.0|| 16.1|| 3.1|| 14.6|| 5.0|| 6.0|| 30.1|| ||png/P||PIL|| || || 100|| 21.8|| 4.7|| 17.2|| 9.0|| 23.9|| 3.9|| 2.2|| 14.0|| ||png/L||PIL|| || || 100|| 24.3|| 3.8|| 31.1|| 1.4|| 29.7|| 2.6|| 7.6|| 4.7|| ||webp||PIL|| || 0|| || 5.5|| 0.5|| 6.3|| 0.5|| 5.9|| 0.7|| 0.4|| 13.4|| ||webp||PIL|| || 50|| || 5.1|| 2.1|| 6.0|| 1.1|| 5.6|| 1.6|| 0.4|| 16.7|| ||webp||PIL|| || 100|| || 4.3|| 6.2|| 5.9|| 3.1|| 5.3|| 4.3|| 0.4|| 28.8|| ||jpeg||PIL||optimized|| 0|| || 71.0|| 0.5|| 68.5|| 0.4|| 80.6|| 0.5|| 16.6|| 3.2|| ||jpeg||PIL|| || 50|| || 86.0|| 3.1|| 68.1|| 1.9|| 68.2|| 2.5|| 12.7|| 8.8|| ||jpeg||PIL||optimized|| 100|| || 48.0|| 10.8|| 56.8|| 5.7|| 56.0|| 7.7|| 9.5|| 26.1|| ||jpeg||PIL|| || 100|| || 72.0|| 13.0|| 58.4|| 5.7|| 56.5|| 7.7|| 8.4|| 26.1|| ||rgb||lz4|| || || 100|| 224.0|| 15.0|| 497.0|| 4.3|| 526.0|| 6.9|| 76.7|| 56.0|| ||rgb||zlib|| || || 50|| 21.0|| 9.1|| 30.2|| 2.5|| 27.8|| 3.1|| 11.3|| 39.4|| ||webp||python-webm|| || 0|| || 6.0|| 0.8|| 6.7|| 0.5|| 6.2|| 0.7|| 0.5|| 13.4|| ||webp||python-webm|| || 50|| || 5.3|| 2.1|| 6.5|| 1.1|| 5.7|| 1.6|| 0.6|| 16.7|| ||webp||python-webm|| || 100|| || 0.3|| 4.8|| 1.0|| 0.7|| 0.7|| 1.6|| 0.1|| 25.0|| ||webp||Cython||TEXT|| 0|| 100|| 18.6|| 0.6|| 19.4|| 0.4|| 18.9|| 0.6|| 1.5|| 2.9|| ||webp||Cython||TEXT|| 50|| 100|| 15.5|| 2.7|| 17.7|| 1.5|| 16.6|| 2.2|| 1.2|| 11.9|| ||webp||Cython||TEXT|| 99|| 100|| 12.6|| 6.7|| 15.2|| 3.3|| 13.9|| 4.6|| 0.8|| 29.7|| ||webp||Cython||TEXT + lossless|| 100|| 0|| 0.1|| 4.9|| 0.6|| 0.7|| 0.3|| 1.6|| 0.0|| 24.7|| ||webp||Cython||TEXT + lossless|| 100|| 100|| 2.3|| 5.9|| 27.8|| 1.3|| 27.2|| 1.9|| 1.5|| 26.9|| Notes: * all tests were performed on an AMD FX-8150 (octa-core 3GHz AMD CPU) * video encodings are not included, and should generally be preferred to the single picture encodings shown here * this shows both speed in mega pixels per second (higher is better), and compression ratio (lower is better) * Low quality at low speed doesn't really make much sense, so some values have been omitted * changing the {{{webp}}} preset does not affect speed or output size much, it probably does affect the perceived picture quality (seems best to stick with TEXT to ensure that text remains readable) * The new {{{webp}}} encoder seems to perform about the same with speeds >50%, only low speed is really slow, and lossless is unbearably slow (it can take more than 30 seconds to encode a single frame using lossless + low speed!) * quality is not the same for each encoder, some have lossless modes others not, etc.. * for data showing the differences between the various {{{png}}} compression types ({{{HUFFMAN_ONLY}}}, {{{FIXED}}}, {{{RLE}}}, {{{FILTERED}}}, {{{DEFAULT}}}), see ticket:419#comment:6 }}} {{{#!div class="box" == Future Encoding Support == We should eventually add support for: * #445 x265 * #454 daala * #455 and #464: vp9 and libvpx improvements }}}