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Changes between Version 5 and Version 6 of WindowRefresh


Ignore:
Timestamp:
01/16/13 07:27:59 (8 years ago)
Author:
Antoine Martin
Comment:

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Legend:

Unmodified
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  • WindowRefresh

    v5 v6  
    6262* {{{client latency}}}: the client latency measured during the processing of pixel data (when we get the echo back). We know the lowest latency observed, and we try to keep the latency as low as that
    6363* {{{client ping latency}}}: as above, but measured from ping packets (client)
    64 * {{{server ping latency}}}: as above, but measured from ping packets (server - if available, the client sends this information as part of ping echo packets)
     64* {{{server ping latency}}}: latency measured when the client pings the server,  the client then sends this information as part of ping echo response packets
    6565* {{{damage data queue}}}: the number of damage frames waiting to be compressed, we want to keep this low - especially as this data is uncompressed at this point, so it can be quite large
    6666* {{{damage packet queue size}}}: the number of packets waiting to be sent by the network layer - we want to keep this low, but sometimes many small packets can make it look worse than it is..