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Ticket #1469: xpraclient.log.1469.opengl

File xpraclient.log.1469.opengl, 46.8 KB (added by mviereck, 4 years ago)

xpra attach :30 -d opengl. Open window, maximize, close.

Line 
12017-03-29 08:08:58,479 Xpra gtk2 client version 2.0-r15319 64-bit
22017-03-29 08:08:58,480  running on Linux Debian 9.0 stretch
32017-03-29 08:08:59,730 GStreamer version 1.10.4 for Python 2.7.13 64-bit
42017-03-29 08:08:59,817 init_opengl(None)
52017-03-29 08:08:59,817 checking with <function OpenGL_safety_check at 0x7f3c845210c8>
62017-03-29 08:08:59,933 <function OpenGL_safety_check at 0x7f3c845210c8>()=None
72017-03-29 08:08:59,933 checking with <function gl_check at 0x7f3c844a0e60>
82017-03-29 08:08:59,934 <function gl_check at 0x7f3c844a0e60>()=None
92017-03-29 08:08:59,934 init_opengl: going to import xpra.client.gl
102017-03-29 08:09:00,082 init_opengl: gl_check=<module 'xpra.client.gl.gl_check' from '/usr/lib/python2.7/dist-packages/xpra/client/gl/gl_check.py'>
112017-03-29 08:09:00,169 GL props={'gdkglext': {'version': (1, 2, 0)}, 'has-depth-buffer': False, 'accum-blue-size': 0, 'stencil-size': 0, 'blue-size': 8, 'gdkgl': {'version': (1, 4)}, 'double-buffered': False, 'depth-size': 0, 'sample-buffers': 0, 'gtkglext': {'version': (1, 2, 0)}, 'alpha-size': 8, 'rgba': True, 'display_mode': ['ALPHA', 'SINGLE'], 'samples': 0, 'red-size': 8, 'has-stencil-buffer': False, 'has_alpha': True, 'pygdkglext': {'version': (1, 1, 0)}, 'stereo': False, 'accum-green-size': 0, 'green-size': 8, 'accum-red-size': 0, 'depth': 24, 'aux-buffers': 0}
12/usr/share/themes/Shiki-Human/gtk-2.0/gtkrc:126: Murrine configuration option "gradients" is no longer supported and will be ignored.
132017-03-29 08:09:00,517 found valid OpenGL version: 3.0
142017-03-29 08:09:00,518 OpenGL_accelerate not found
152017-03-29 08:09:00,518 OpenGL extensions found: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture, GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_fragment_shader, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp, GL_NV_fog_distance, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_depth_bounds_test, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_NV_primitive_restart, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_ATI_texture_mirror_once, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_gpu_program_parameters, GL_EXT_texture_array, GL_EXT_texture_compression_latc, GL_EXT_texture_integer, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_OES_EGL_image, GL_AMD_performance_monitor, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_ARB_ES2_compatibility, GL_ARB_blend_func_extended, GL_ARB_debug_output, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod, GL_ARB_texture_cube_map_array, GL_ARB_texture_gather, GL_ARB_texture_multisample, GL_ARB_texture_query_lod, GL_ARB_texture_rgb10_a2ui, GL_ARB_uniform_buffer_object, GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_meminfo, GL_EXT_provoking_vertex, GL_EXT_texture_snorm, GL_MESA_texture_signed_rgba, GL_NV_texture_barrier, GL_ARB_get_program_binary, GL_ARB_robustness, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_precision, GL_ARB_texture_compression_bptc, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_NV_vdpau_interop, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ARB_base_instance, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_internalformat_query, GL_ARB_map_buffer_alignment, GL_ARB_shader_atomic_counters, GL_ARB_shader_image_load_store, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_texture_storage, GL_ARB_transform_feedback_instanced, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_transform_feedback, GL_AMD_shader_trinary_minmax, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_clear_buffer_object, GL_ARB_compute_shader, GL_ARB_copy_image, GL_ARB_explicit_uniform_location, GL_ARB_framebuffer_no_attachments, GL_ARB_invalidate_subdata, GL_ARB_program_interface_query, GL_ARB_robust_buffer_access_behavior, GL_ARB_shader_image_size, GL_ARB_shader_storage_buffer_object, GL_ARB_stencil_texturing, GL_ARB_texture_query_levels, GL_ARB_texture_storage_multisample, GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_KHR_debug, GL_KHR_robustness, GL_AMD_pinned_memory, GL_ARB_buffer_storage, GL_ARB_clear_texture, GL_ARB_compute_variable_group_size, GL_ARB_internalformat_query2, GL_ARB_multi_bind, GL_ARB_query_buffer_object, GL_ARB_seamless_cubemap_per_texture, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_stencil8, GL_ARB_vertex_type_10f_11f_11f_rev, GL_EXT_shader_integer_mix, GL_NVX_gpu_memory_info, GL_ARB_clip_control, GL_ARB_conditional_render_inverted, GL_ARB_cull_distance, GL_ARB_derivative_control, GL_ARB_get_texture_sub_image, GL_ARB_pipeline_statistics_query, GL_ARB_shader_texture_image_samples, GL_ARB_texture_barrier, GL_EXT_polygon_offset_clamp, GL_KHR_context_flush_control, GL_KHR_robust_buffer_access_behavior, GL_ARB_shader_atomic_counter_ops, GL_MESA_shader_integer_functions,
162017-03-29 08:09:00,519 found the following array handlers: set([])
172017-03-29 08:09:00,519 vendor: X.Org
182017-03-29 08:09:00,519 renderer: Gallium 0.4 on AMD MULLINS (DRM 2.48.0 / 4.9.0-2-amd64, LLVM 3.9.1)
192017-03-29 08:09:00,519 shading-language-version: 1.30
202017-03-29 08:09:00,562 GLU.version: 1.3
212017-03-29 08:09:00,562 GLU.extensions: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
222017-03-29 08:09:00,563 renderer 'Gallium 0.4 on AMD MULLINS (DRM 2.48.0 / 4.9.0-2-amd64, LLVM 3.9.1)' not found in blacklist: ['Software Rasterizer']
232017-03-29 08:09:00,563 vendor 'X.Org' not found in greylist: ['Intel', 'VMware, Inc.', 'Humper']
242017-03-29 08:09:00,565 All the required OpenGL functions are available: glActiveTexture, glTexSubImage2D, glTexCoord2i, glViewport, glMatrixMode, glLoadIdentity, glOrtho, glEnableClientState, glGenTextures, glDisable, glBindTexture, glPixelStorei, glEnable, glBegin, glFlush, glTexParameteri, glTexEnvi, glHint, glBlendFunc, glLineStipple, glTexImage2D, glMultiTexCoord2i, glVertex2i, glEnd
252017-03-29 08:09:00,567 All the required OpenGL functions are available: GL_FRAMEBUFFER (36160), GL_COLOR_ATTACHMENT0 (36064), glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D
262017-03-29 08:09:00,567 Extension GL_ARB_texture_rectangle is present
272017-03-29 08:09:00,567 Extension GL_ARB_vertex_program is present
282017-03-29 08:09:00,571 glInitFragmentProgramARB works
292017-03-29 08:09:00,572 glInitTextureRectangleARB works
302017-03-29 08:09:00,582 All the required OpenGL functions are available: glGenProgramsARB, glDeleteProgramsARB, glBindProgramARB, glProgramStringARB
312017-03-29 08:09:00,584 Texture size GL_MAX_RECTANGLE_TEXTURE_SIZE=16384, GL_MAX_TEXTURE_SIZE=16384
322017-03-29 08:09:00,584 GL_MAX_VIEWPORT_DIMS=(16384, 16384)
332017-03-29 08:09:00,584 PyOpenGL warning: missing accelerate module
342017-03-29 08:09:00,586 init_opengl: found props {'gdkglext': {'version': (1, 2, 0)}, 'GLU.version': u'1.3', 'has-depth-buffer': False, 'accum-blue-size': 0, 'renderer': 'Gallium 0.4 on AMD MULLINS (DRM 2.48.0 / 4.9.0-2-amd64, LLVM 3.9.1)', 'pyopengl': '3.1.0', 'stencil-size': 0, 'GLU.extensions': u'GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess ', 'blue-size': 8, 'gdkgl': {'version': (1, 4)}, 'double-buffered': False, 'opengl': (3, 0), 'depth-size': 0, 'shading-language-version': '1.30', 'sample-buffers': 0, 'gtkglext': {'version': (1, 2, 0)}, 'alpha-size': 8, 'rgba': True, 'display_mode': ['ALPHA', 'SINGLE'], 'vendor': 'X.Org', 'samples': 0, 'safe': True, 'red-size': 8, 'zerocopy': False, 'max-viewport-dims': (16384, 16384), 'has-stencil-buffer': False, 'has_alpha': True, 'pygdkglext': {'version': (1, 1, 0)}, 'stereo': False, 'accum-green-size': 0, 'green-size': 8, 'accum-red-size': 0, 'depth': 24, 'extensions': [u'GL_ARB_multisample', u'GL_EXT_abgr', u'GL_EXT_bgra', u'GL_EXT_blend_color', u'GL_EXT_blend_minmax', u'GL_EXT_blend_subtract', u'GL_EXT_copy_texture', u'GL_EXT_polygon_offset', u'GL_EXT_subtexture', u'GL_EXT_texture_object', u'GL_EXT_vertex_array', u'GL_EXT_compiled_vertex_array', u'GL_EXT_texture', u'GL_EXT_texture3D', u'GL_IBM_rasterpos_clip', u'GL_ARB_point_parameters', u'GL_EXT_draw_range_elements', u'GL_EXT_packed_pixels', u'GL_EXT_point_parameters', u'GL_EXT_rescale_normal', u'GL_EXT_separate_specular_color', u'GL_EXT_texture_edge_clamp', u'GL_SGIS_generate_mipmap', u'GL_SGIS_texture_border_clamp', u'GL_SGIS_texture_edge_clamp', u'GL_SGIS_texture_lod', u'GL_ARB_framebuffer_sRGB', u'GL_ARB_multitexture', u'GL_EXT_framebuffer_sRGB', u'GL_IBM_multimode_draw_arrays', u'GL_IBM_texture_mirrored_repeat', u'GL_ARB_texture_cube_map', u'GL_ARB_texture_env_add', u'GL_ARB_transpose_matrix', u'GL_EXT_blend_func_separate', u'GL_EXT_fog_coord', u'GL_EXT_multi_draw_arrays', u'GL_EXT_secondary_color', u'GL_EXT_texture_env_add', u'GL_EXT_texture_filter_anisotropic', u'GL_EXT_texture_lod_bias', u'GL_INGR_blend_func_separate', u'GL_NV_blend_square', u'GL_NV_light_max_exponent', u'GL_NV_texgen_reflection', u'GL_NV_texture_env_combine4', u'GL_S3_s3tc', u'GL_SUN_multi_draw_arrays', u'GL_ARB_texture_border_clamp', u'GL_ARB_texture_compression', u'GL_EXT_framebuffer_object', u'GL_EXT_texture_compression_s3tc', u'GL_EXT_texture_env_combine', u'GL_EXT_texture_env_dot3', u'GL_MESA_window_pos', u'GL_NV_packed_depth_stencil', u'GL_NV_texture_rectangle', u'GL_ARB_depth_texture', u'GL_ARB_occlusion_query', u'GL_ARB_shadow', u'GL_ARB_texture_env_combine', u'GL_ARB_texture_env_crossbar', u'GL_ARB_texture_env_dot3', u'GL_ARB_texture_mirrored_repeat', u'GL_ARB_window_pos', u'GL_ATI_fragment_shader', u'GL_EXT_stencil_two_side', u'GL_EXT_texture_cube_map', u'GL_NV_depth_clamp', u'GL_NV_fog_distance', u'GL_APPLE_packed_pixels', u'GL_APPLE_vertex_array_object', u'GL_ARB_draw_buffers', u'GL_ARB_fragment_program', u'GL_ARB_fragment_shader', u'GL_ARB_shader_objects', u'GL_ARB_vertex_program', u'GL_ARB_vertex_shader', u'GL_ATI_draw_buffers', u'GL_ATI_texture_env_combine3', u'GL_ATI_texture_float', u'GL_EXT_depth_bounds_test', u'GL_EXT_shadow_funcs', u'GL_EXT_stencil_wrap', u'GL_MESA_pack_invert', u'GL_NV_primitive_restart', u'GL_ARB_depth_clamp', u'GL_ARB_fragment_program_shadow', u'GL_ARB_half_float_pixel', u'GL_ARB_occlusion_query2', u'GL_ARB_point_sprite', u'GL_ARB_shading_language_100', u'GL_ARB_sync', u'GL_ARB_texture_non_power_of_two', u'GL_ARB_vertex_buffer_object', u'GL_ATI_blend_equation_separate', u'GL_EXT_blend_equation_separate', u'GL_OES_read_format', u'GL_ARB_color_buffer_float', u'GL_ARB_pixel_buffer_object', u'GL_ARB_texture_compression_rgtc', u'GL_ARB_texture_float', u'GL_ARB_texture_rectangle', u'GL_ATI_texture_compression_3dc', u'GL_EXT_packed_float', u'GL_EXT_pixel_buffer_object', u'GL_EXT_texture_compression_dxt1', u'GL_EXT_texture_compression_rgtc', u'GL_EXT_texture_mirror_clamp', u'GL_EXT_texture_rectangle', u'GL_EXT_texture_sRGB', u'GL_EXT_texture_shared_exponent', u'GL_ARB_framebuffer_object', u'GL_EXT_framebuffer_blit', u'GL_EXT_framebuffer_multisample', u'GL_EXT_packed_depth_stencil', u'GL_ARB_vertex_array_object', u'GL_ATI_separate_stencil', u'GL_ATI_texture_mirror_once', u'GL_EXT_draw_buffers2', u'GL_EXT_draw_instanced', u'GL_EXT_gpu_program_parameters', u'GL_EXT_texture_array', u'GL_EXT_texture_compression_latc', u'GL_EXT_texture_integer', u'GL_EXT_texture_sRGB_decode', u'GL_EXT_timer_query', u'GL_OES_EGL_image', u'GL_AMD_performance_monitor', u'GL_ARB_copy_buffer', u'GL_ARB_depth_buffer_float', u'GL_ARB_draw_instanced', u'GL_ARB_half_float_vertex', u'GL_ARB_instanced_arrays', u'GL_ARB_map_buffer_range', u'GL_ARB_texture_rg', u'GL_ARB_texture_swizzle', u'GL_ARB_vertex_array_bgra', u'GL_EXT_texture_swizzle', u'GL_EXT_vertex_array_bgra', u'GL_NV_conditional_render', u'GL_AMD_conservative_depth', u'GL_AMD_draw_buffers_blend', u'GL_AMD_seamless_cubemap_per_texture', u'GL_AMD_shader_stencil_export', u'GL_ARB_ES2_compatibility', u'GL_ARB_blend_func_extended', u'GL_ARB_debug_output', u'GL_ARB_draw_buffers_blend', u'GL_ARB_draw_elements_base_vertex', u'GL_ARB_explicit_attrib_location', u'GL_ARB_fragment_coord_conventions', u'GL_ARB_provoking_vertex', u'GL_ARB_sample_shading', u'GL_ARB_sampler_objects', u'GL_ARB_seamless_cube_map', u'GL_ARB_shader_stencil_export', u'GL_ARB_shader_texture_lod', u'GL_ARB_texture_cube_map_array', u'GL_ARB_texture_gather', u'GL_ARB_texture_multisample', u'GL_ARB_texture_query_lod', u'GL_ARB_texture_rgb10_a2ui', u'GL_ARB_uniform_buffer_object', u'GL_ARB_vertex_type_2_10_10_10_rev', u'GL_ATI_meminfo', u'GL_EXT_provoking_vertex', u'GL_EXT_texture_snorm', u'GL_MESA_texture_signed_rgba', u'GL_NV_texture_barrier', u'GL_ARB_get_program_binary', u'GL_ARB_robustness', u'GL_ARB_separate_shader_objects', u'GL_ARB_shader_bit_encoding', u'GL_ARB_shader_precision', u'GL_ARB_texture_compression_bptc', u'GL_ARB_timer_query', u'GL_ARB_transform_feedback2', u'GL_ARB_transform_feedback3', u'GL_NV_vdpau_interop', u'GL_ANGLE_texture_compression_dxt3', u'GL_ANGLE_texture_compression_dxt5', u'GL_ARB_base_instance', u'GL_ARB_compressed_texture_pixel_storage', u'GL_ARB_conservative_depth', u'GL_ARB_internalformat_query', u'GL_ARB_map_buffer_alignment', u'GL_ARB_shader_atomic_counters', u'GL_ARB_shader_image_load_store', u'GL_ARB_shading_language_420pack', u'GL_ARB_shading_language_packing', u'GL_ARB_texture_storage', u'GL_ARB_transform_feedback_instanced', u'GL_EXT_framebuffer_multisample_blit_scaled', u'GL_EXT_transform_feedback', u'GL_AMD_shader_trinary_minmax', u'GL_ARB_ES3_compatibility', u'GL_ARB_arrays_of_arrays', u'GL_ARB_clear_buffer_object', u'GL_ARB_compute_shader', u'GL_ARB_copy_image', u'GL_ARB_explicit_uniform_location', u'GL_ARB_framebuffer_no_attachments', u'GL_ARB_invalidate_subdata', u'GL_ARB_program_interface_query', u'GL_ARB_robust_buffer_access_behavior', u'GL_ARB_shader_image_size', u'GL_ARB_shader_storage_buffer_object', u'GL_ARB_stencil_texturing', u'GL_ARB_texture_query_levels', u'GL_ARB_texture_storage_multisample', u'GL_ARB_texture_view', u'GL_ARB_vertex_attrib_binding', u'GL_KHR_debug', u'GL_KHR_robustness', u'GL_AMD_pinned_memory', u'GL_ARB_buffer_storage', u'GL_ARB_clear_texture', u'GL_ARB_compute_variable_group_size', u'GL_ARB_internalformat_query2', u'GL_ARB_multi_bind', u'GL_ARB_query_buffer_object', u'GL_ARB_seamless_cubemap_per_texture', u'GL_ARB_texture_mirror_clamp_to_edge', u'GL_ARB_texture_stencil8', u'GL_ARB_vertex_type_10f_11f_11f_rev', u'GL_EXT_shader_integer_mix', u'GL_NVX_gpu_memory_info', u'GL_ARB_clip_control', u'GL_ARB_conditional_render_inverted', u'GL_ARB_cull_distance', u'GL_ARB_derivative_control', u'GL_ARB_get_texture_sub_image', u'GL_ARB_pipeline_statistics_query', u'GL_ARB_shader_texture_image_samples', u'GL_ARB_texture_barrier', u'GL_EXT_polygon_offset_clamp', u'GL_KHR_context_flush_control', u'GL_KHR_robust_buffer_access_behavior', u'GL_ARB_shader_atomic_counter_ops', u'GL_MESA_shader_integer_functions', u''], 'transparency': True, 'aux-buffers': 0, 'texture-size-limit': 16384}
352017-03-29 08:09:00,587 init_opengl: trying to load GL client window module 'xpra.client.gl.gtk2.gl_client_window'
362017-03-29 08:09:00,609 OpenGL: enabled=True, texture-size-limit=16384, max-window-size=(0, 0)
372017-03-29 08:09:00,611 new_backing(50, 50)=<gtk.DrawingArea object at 0x7f3c57247050 (GtkDrawingArea at 0x55d0fa5d3890)>
382017-03-29 08:09:00,613 OpenGL: testing draw on GLClientWindow(4294967295 : gtk2.GLWindowBacking(4294967295, (50, 50), None)) widget <gtk.DrawingArea object at 0x7f3c57247050 (GtkDrawingArea at 0x55d0fa5d3890)> with rgb32 : BGRX
392017-03-29 08:09:00,613 gtk2.GLWindowBacking(4294967295, (50, 50), None).do_paint_rgb(RGBX, 10000 bytes, x=0, y=0, width=50, height=50, rowstride=200, options={'pixel_format': 'BGRX', 'encoding': 'rgb32'})
402017-03-29 08:09:00,615 gtk2.GLWindowBacking(4294967295, (50, 50), None).gl_context() GL Pixmap backing size: 50 x 50, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c57247050 (GtkDrawingArea at 0x55d0fa5d3890)>)
412017-03-29 08:09:00,616 Initializing GL context for window size (50, 50), backing size (50, 50)
422017-03-29 08:09:00,618 gtk2.GLWindowBacking(4294967295, (50, 50), None).gl_init_textures() textures: [1 2 3 4 5 6], offscreen fbo: c_uint(1L), tmp fbo: c_uint(2L)
432017-03-29 08:09:00,632 YUV2RGB shader initialized
442017-03-29 08:09:00,632 RGBP2RGB shader initialized
452017-03-29 08:09:00,633 Switching to RGB paint state
462017-03-29 08:09:00,633 RGBX update at (0,0) size 50x50 (10000 bytes), using GL copy:str format=RGBA
472017-03-29 08:09:00,633 set_alignment(50, 200, u'RGBX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
482017-03-29 08:09:00,691 present_fbo: adding (0, 0, 50, 50) to pending paint list (size=0), flush=0, paint_screen=False
492017-03-29 08:09:00,691 paint_callback(True, )
502017-03-29 08:09:00,709 OpenGL enabled with Gallium 0.4 on AMD MULLINS (DRM 2.48.0 / 4.9.0-2-amd64, LLVM 3.9.1)
512017-03-29 08:09:00,783  keyboard settings: rules=evdev, model=pc105, layout=de
522017-03-29 08:09:00,784  desktop size is 1920x1080 with 1 screen:
532017-03-29 08:09:00,785   :0.0 (508x285 mm - DPI: 96x96) workarea: 1871x1045 at 49x35
542017-03-29 08:09:00,785     monitor 1 (344x193 mm - DPI: 141x142)
552017-03-29 08:09:01,293 enabled fast mmap transfers using 256MB shared memory area
562017-03-29 08:09:01,295 Xpra X11 server version 2.0-r15319 64-bit
572017-03-29 08:09:01,296  running on Linux Debian 9.0 stretch
582017-03-29 08:09:01,296 enabled remote logging
592017-03-29 08:09:01,330 Attached to :30 (press Control-C to detach)
60
612017-03-29 08:09:32,972 new_backing(640, 480)=<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>
622017-03-29 08:09:33,060 GL do_configure_event(<gtk.gdk.Event at 0x7f3c78b43a30: GDK_CONFIGURE x=664, y=328, width=640, height=480>)
632017-03-29 08:09:33,063 GL do_configure_event(<gtk.gdk.Event at 0x7f3c78b43a30: GDK_CONFIGURE x=664, y=328, width=640, height=480>)
642017-03-29 08:09:33,067 GL process_map_event()
652017-03-29 08:09:33,088 gtk2.GLWindowBacking(3, (640, 480), None).gl_context() GL Pixmap backing size: 640 x 480, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
662017-03-29 08:09:33,089 gtk2.GLWindowBacking(3, (640, 480), None).gl_expose_event(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>, <gtk.gdk.Event at 0x7f3c78b43a30: GDK_EXPOSE area=[0, 0, 640, 480]>) context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>), area=gtk.gdk.Rectangle(0, 0, 640, 480)
672017-03-29 08:09:33,092 Initializing GL context for window size (640, 480), backing size (640, 480)
682017-03-29 08:09:33,095 gtk2.GLWindowBacking(3, (640, 480), None).gl_init_textures() textures: [1 2 3 4 5 6], offscreen fbo: c_uint(1L), tmp fbo: c_uint(2L)
692017-03-29 08:09:33,100 YUV2RGB shader initialized
702017-03-29 08:09:33,101 RGBP2RGB shader initialized
712017-03-29 08:09:33,101 present_fbo: adding (0, 0, 640, 480) to pending paint list (size=0), flush=0, paint_screen=True
722017-03-29 08:09:33,102 Presenting FBO on screen
732017-03-29 08:09:33,102 Switching to RGB paint state
742017-03-29 08:09:33,103 do_present_fbo: painting [(0, 0, 640, 480)]
752017-03-29 08:09:33,119 gtk2.GLWindowBacking(3, (640, 480), None).gl_show() flushing
762017-03-29 08:09:33,124 gl_show after 152ms took  4ms,  1 updates
772017-03-29 08:09:33,125 gtk2.GLWindowBacking(3, (640, 480), None).gl_frame_terminator()
782017-03-29 08:09:33,126 Switching back to YUV paint state
792017-03-29 08:09:33,126 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
802017-03-29 08:09:33,126 gtk2.GLWindowBacking(3, (640, 480), None).do_present_fbo() done
812017-03-29 08:09:33,143 gtk2.GLWindowBacking(3, (640, 480), None).do_paint_rgb(BGRX, 1228800 bytes, x=0, y=0, width=640, height=480, rowstride=2560, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
822017-03-29 08:09:33,144 gtk2.GLWindowBacking(3, (640, 480), None).gl_context() GL Pixmap backing size: 640 x 480, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
832017-03-29 08:09:33,149 Switching to RGB paint state
842017-03-29 08:09:33,150 BGRX update at (0,0) size 640x480 (1228800 bytes), using GL zerocopy:mmap format=BGRA
852017-03-29 08:09:33,151 set_alignment(640, 2560, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
862017-03-29 08:09:33,154 present_fbo: adding (0, 0, 640, 480) to pending paint list (size=0), flush=0, paint_screen=True
872017-03-29 08:09:33,155 Presenting FBO on screen
882017-03-29 08:09:33,156 Switching to RGB paint state
892017-03-29 08:09:33,156 do_present_fbo: painting [(0, 0, 640, 480)]
902017-03-29 08:09:33,157 gtk2.GLWindowBacking(3, (640, 480), None).gl_show() flushing
912017-03-29 08:09:33,159 gl_show after  34ms took  1ms,  1 updates
922017-03-29 08:09:33,159 gtk2.GLWindowBacking(3, (640, 480), None).gl_frame_terminator()
932017-03-29 08:09:33,160 Switching back to YUV paint state
942017-03-29 08:09:33,160 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
952017-03-29 08:09:33,161 gtk2.GLWindowBacking(3, (640, 480), None).do_present_fbo() done
962017-03-29 08:09:33,383 gtk2.GLWindowBacking(3, (640, 480), None).do_paint_rgb(BGRX, 1228800 bytes, x=0, y=0, width=640, height=480, rowstride=2560, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
972017-03-29 08:09:33,384 gtk2.GLWindowBacking(3, (640, 480), None).gl_context() GL Pixmap backing size: 640 x 480, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
982017-03-29 08:09:33,386 Switching to RGB paint state
992017-03-29 08:09:33,389 BGRX update at (0,0) size 640x480 (1228800 bytes), using GL zerocopy:mmap format=BGRA
1002017-03-29 08:09:33,389 set_alignment(640, 2560, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1012017-03-29 08:09:33,392 present_fbo: adding (0, 0, 640, 480) to pending paint list (size=0), flush=0, paint_screen=True
1022017-03-29 08:09:33,392 Presenting FBO on screen
1032017-03-29 08:09:33,393 Switching to RGB paint state
1042017-03-29 08:09:33,394 do_present_fbo: painting [(0, 0, 640, 480)]
1052017-03-29 08:09:33,395 gtk2.GLWindowBacking(3, (640, 480), None).gl_show() flushing
1062017-03-29 08:09:33,397 gl_show after 237ms took  1ms,  1 updates
1072017-03-29 08:09:33,397 gtk2.GLWindowBacking(3, (640, 480), None).gl_frame_terminator()
1082017-03-29 08:09:33,398 Switching back to YUV paint state
1092017-03-29 08:09:33,398 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
1102017-03-29 08:09:33,399 gtk2.GLWindowBacking(3, (640, 480), None).do_present_fbo() done
1112017-03-29 08:09:33,824 gtk2.GLWindowBacking(3, (640, 480), None).do_paint_rgb(BGRX, 1228800 bytes, x=0, y=0, width=640, height=480, rowstride=2560, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
1122017-03-29 08:09:33,825 gtk2.GLWindowBacking(3, (640, 480), None).gl_context() GL Pixmap backing size: 640 x 480, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
1132017-03-29 08:09:33,827 Switching to RGB paint state
1142017-03-29 08:09:33,828 BGRX update at (0,0) size 640x480 (1228800 bytes), using GL zerocopy:mmap format=BGRA
1152017-03-29 08:09:33,829 set_alignment(640, 2560, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1162017-03-29 08:09:33,832 present_fbo: adding (0, 0, 640, 480) to pending paint list (size=0), flush=0, paint_screen=True
1172017-03-29 08:09:33,832 Presenting FBO on screen
1182017-03-29 08:09:33,833 Switching to RGB paint state
1192017-03-29 08:09:33,834 do_present_fbo: painting [(0, 0, 640, 480)]
1202017-03-29 08:09:33,834 gtk2.GLWindowBacking(3, (640, 480), None).gl_show() flushing
1212017-03-29 08:09:33,836 gl_show after 439ms took  1ms,  1 updates
1222017-03-29 08:09:33,836 gtk2.GLWindowBacking(3, (640, 480), None).gl_frame_terminator()
1232017-03-29 08:09:33,837 Switching back to YUV paint state
1242017-03-29 08:09:33,837 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
1252017-03-29 08:09:33,838 gtk2.GLWindowBacking(3, (640, 480), None).do_present_fbo() done
1262017-03-29 08:09:34,623 gtk2.GLWindowBacking(3, (640, 480), None).do_paint_rgb(BGRX, 1228800 bytes, x=0, y=0, width=640, height=480, rowstride=2560, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
1272017-03-29 08:09:34,624 gtk2.GLWindowBacking(3, (640, 480), None).gl_context() GL Pixmap backing size: 640 x 480, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
1282017-03-29 08:09:34,626 Switching to RGB paint state
1292017-03-29 08:09:34,628 BGRX update at (0,0) size 640x480 (1228800 bytes), using GL zerocopy:mmap format=BGRA
1302017-03-29 08:09:34,628 set_alignment(640, 2560, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1312017-03-29 08:09:34,632 present_fbo: adding (0, 0, 640, 480) to pending paint list (size=0), flush=0, paint_screen=True
1322017-03-29 08:09:34,632 Presenting FBO on screen
1332017-03-29 08:09:34,633 Switching to RGB paint state
1342017-03-29 08:09:34,634 do_present_fbo: painting [(0, 0, 640, 480)]
1352017-03-29 08:09:34,636 gtk2.GLWindowBacking(3, (640, 480), None).gl_show() flushing
1362017-03-29 08:09:34,637 gl_show after 801ms took  1ms,  1 updates
1372017-03-29 08:09:34,638 gtk2.GLWindowBacking(3, (640, 480), None).gl_frame_terminator()
1382017-03-29 08:09:34,639 Switching back to YUV paint state
1392017-03-29 08:09:34,640 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
1402017-03-29 08:09:34,640 gtk2.GLWindowBacking(3, (640, 480), None).do_present_fbo() done
1412017-03-29 08:09:35,425 gtk2.GLWindowBacking(3, (640, 480), None).do_paint_rgb(BGRX, 1228800 bytes, x=0, y=0, width=640, height=480, rowstride=2560, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
1422017-03-29 08:09:35,426 gtk2.GLWindowBacking(3, (640, 480), None).gl_context() GL Pixmap backing size: 640 x 480, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
1432017-03-29 08:09:35,428 Switching to RGB paint state
1442017-03-29 08:09:35,429 BGRX update at (0,0) size 640x480 (1228800 bytes), using GL zerocopy:mmap format=BGRA
1452017-03-29 08:09:35,430 set_alignment(640, 2560, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1462017-03-29 08:09:35,432 present_fbo: adding (0, 0, 640, 480) to pending paint list (size=0), flush=0, paint_screen=True
1472017-03-29 08:09:35,433 Presenting FBO on screen
1482017-03-29 08:09:35,433 Switching to RGB paint state
1492017-03-29 08:09:35,435 do_present_fbo: painting [(0, 0, 640, 480)]
1502017-03-29 08:09:35,436 gtk2.GLWindowBacking(3, (640, 480), None).gl_show() flushing
1512017-03-29 08:09:35,440 gl_show after 802ms took  3ms,  1 updates
1522017-03-29 08:09:35,441 gtk2.GLWindowBacking(3, (640, 480), None).gl_frame_terminator()
1532017-03-29 08:09:35,441 Switching back to YUV paint state
1542017-03-29 08:09:35,442 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
1552017-03-29 08:09:35,442 gtk2.GLWindowBacking(3, (640, 480), None).do_present_fbo() done
1562017-03-29 08:09:36,225 gtk2.GLWindowBacking(3, (640, 480), None).do_paint_rgb(BGRX, 1228800 bytes, x=0, y=0, width=640, height=480, rowstride=2560, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
1572017-03-29 08:09:36,227 gtk2.GLWindowBacking(3, (640, 480), None).gl_context() GL Pixmap backing size: 640 x 480, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
1582017-03-29 08:09:36,228 Switching to RGB paint state
1592017-03-29 08:09:36,230 BGRX update at (0,0) size 640x480 (1228800 bytes), using GL zerocopy:mmap format=BGRA
1602017-03-29 08:09:36,230 set_alignment(640, 2560, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1612017-03-29 08:09:36,233 present_fbo: adding (0, 0, 640, 480) to pending paint list (size=0), flush=0, paint_screen=True
1622017-03-29 08:09:36,234 Presenting FBO on screen
1632017-03-29 08:09:36,235 Switching to RGB paint state
1642017-03-29 08:09:36,235 do_present_fbo: painting [(0, 0, 640, 480)]
1652017-03-29 08:09:36,236 gtk2.GLWindowBacking(3, (640, 480), None).gl_show() flushing
1662017-03-29 08:09:36,238 gl_show after 797ms took  1ms,  1 updates
1672017-03-29 08:09:36,238 gtk2.GLWindowBacking(3, (640, 480), None).gl_frame_terminator()
1682017-03-29 08:09:36,238 Switching back to YUV paint state
1692017-03-29 08:09:36,239 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
1702017-03-29 08:09:36,239 gtk2.GLWindowBacking(3, (640, 480), None).do_present_fbo() done
1712017-03-29 08:09:36,932 GL do_configure_event(<gtk.gdk.Event at 0x7f3c78b43d50: GDK_CONFIGURE x=49, y=60, width=1871, height=1020>)
1722017-03-29 08:09:36,935 GL do_configure_event(<gtk.gdk.Event at 0x7f3c78b43d50: GDK_CONFIGURE x=49, y=60, width=1871, height=1020>)
1732017-03-29 08:09:36,940 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
1742017-03-29 08:09:36,941 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_expose_event(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>, <gtk.gdk.Event at 0x7f3c78b43d50: GDK_EXPOSE area=[0, 0, 1871, 1020]>) context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>), area=gtk.gdk.Rectangle(0, 0, 1871, 1020)
1752017-03-29 08:09:36,943 Initializing GL context for window size (1871, 1020), backing size (1871, 1020)
1762017-03-29 08:09:36,961 present_fbo: adding (0, 0, 1871, 1020) to pending paint list (size=0), flush=0, paint_screen=True
1772017-03-29 08:09:36,961 Presenting FBO on screen
1782017-03-29 08:09:36,962 Switching to RGB paint state
1792017-03-29 08:09:36,963 do_present_fbo: painting [(0, 0, 1871, 1020)]
1802017-03-29 08:09:36,964 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
1812017-03-29 08:09:36,967 gl_show after 729ms took  3ms,  1 updates
1822017-03-29 08:09:36,968 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
1832017-03-29 08:09:36,969 Switching back to YUV paint state
1842017-03-29 08:09:36,970 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
1852017-03-29 08:09:36,970 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
1862017-03-29 08:09:36,975 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
1872017-03-29 08:09:36,976 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_expose_event(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>, <gtk.gdk.Event at 0x7f3c78b43a30: GDK_EXPOSE area=[0, 0, 1871, 1020]>) context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>), area=gtk.gdk.Rectangle(0, 0, 1871, 1020)
1882017-03-29 08:09:36,977 present_fbo: adding (0, 0, 1871, 1020) to pending paint list (size=0), flush=0, paint_screen=True
1892017-03-29 08:09:36,977 Presenting FBO on screen
1902017-03-29 08:09:36,978 Switching to RGB paint state
1912017-03-29 08:09:36,979 do_present_fbo: painting [(0, 0, 1871, 1020)]
1922017-03-29 08:09:36,980 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
1932017-03-29 08:09:36,982 gl_show after  14ms took  2ms,  1 updates
1942017-03-29 08:09:36,983 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
1952017-03-29 08:09:36,984 Switching back to YUV paint state
1962017-03-29 08:09:36,984 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
1972017-03-29 08:09:36,985 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
1982017-03-29 08:09:37,063 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 7633680 bytes, x=0, y=0, width=1871, height=1020, rowstride=7484, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
1992017-03-29 08:09:37,064 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2002017-03-29 08:09:37,086 Switching to RGB paint state
2012017-03-29 08:09:37,087 BGRX update at (0,0) size 1871x1020 (7633680 bytes), using GL zerocopy:mmap format=BGRA
2022017-03-29 08:09:37,087 set_alignment(1871, 7484, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
2032017-03-29 08:09:37,097 present_fbo: adding (0, 0, 1871, 1020) to pending paint list (size=0), flush=0, paint_screen=True
2042017-03-29 08:09:37,098 Presenting FBO on screen
2052017-03-29 08:09:37,098 Switching to RGB paint state
2062017-03-29 08:09:37,099 do_present_fbo: painting [(0, 0, 1871, 1020)]
2072017-03-29 08:09:37,099 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
2082017-03-29 08:09:37,102 gl_show after 119ms took  1ms,  1 updates
2092017-03-29 08:09:37,103 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
2102017-03-29 08:09:37,103 Switching back to YUV paint state
2112017-03-29 08:09:37,104 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
2122017-03-29 08:09:37,104 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
2132017-03-29 08:09:37,237 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 7633680 bytes, x=0, y=0, width=1871, height=1020, rowstride=7484, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
2142017-03-29 08:09:37,240 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2152017-03-29 08:09:37,247 Switching to RGB paint state
2162017-03-29 08:09:37,248 BGRX update at (0,0) size 1871x1020 (7633680 bytes), using GL zerocopy:mmap format=BGRA
2172017-03-29 08:09:37,249 set_alignment(1871, 7484, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
2182017-03-29 08:09:37,254 present_fbo: adding (0, 0, 1871, 1020) to pending paint list (size=0), flush=0, paint_screen=True
2192017-03-29 08:09:37,255 Presenting FBO on screen
2202017-03-29 08:09:37,255 Switching to RGB paint state
2212017-03-29 08:09:37,256 do_present_fbo: painting [(0, 0, 1871, 1020)]
2222017-03-29 08:09:37,256 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
2232017-03-29 08:09:37,259 gl_show after 156ms took  1ms,  1 updates
2242017-03-29 08:09:37,259 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
2252017-03-29 08:09:37,260 Switching back to YUV paint state
2262017-03-29 08:09:37,261 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
2272017-03-29 08:09:37,261 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
2282017-03-29 08:09:37,910 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 7633680 bytes, x=0, y=0, width=1871, height=1020, rowstride=7484, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
2292017-03-29 08:09:37,911 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2302017-03-29 08:09:37,918 Switching to RGB paint state
2312017-03-29 08:09:37,919 BGRX update at (0,0) size 1871x1020 (7633680 bytes), using GL zerocopy:mmap format=BGRA
2322017-03-29 08:09:37,920 set_alignment(1871, 7484, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
2332017-03-29 08:09:37,925 present_fbo: adding (0, 0, 1871, 1020) to pending paint list (size=0), flush=0, paint_screen=True
2342017-03-29 08:09:37,926 Presenting FBO on screen
2352017-03-29 08:09:37,926 Switching to RGB paint state
2362017-03-29 08:09:37,927 do_present_fbo: painting [(0, 0, 1871, 1020)]
2372017-03-29 08:09:37,928 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
2382017-03-29 08:09:37,930 gl_show after 671ms took  1ms,  1 updates
2392017-03-29 08:09:37,931 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
2402017-03-29 08:09:37,931 Switching back to YUV paint state
2412017-03-29 08:09:37,932 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
2422017-03-29 08:09:37,932 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
2432017-03-29 08:09:37,993 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 34800 bytes, x=1525, y=66, width=116, height=75, rowstride=464, options={'encoding': 'mmap', 'flush': 1, 'rgb_format': 'BGRX'})
2442017-03-29 08:09:37,994 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2452017-03-29 08:09:37,995 Switching to RGB paint state
2462017-03-29 08:09:37,995 BGRX update at (1525,66) size 116x75 (34800 bytes), using GL zerocopy:mmap format=BGRA
2472017-03-29 08:09:37,996 set_alignment(116, 464, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
2482017-03-29 08:09:37,997 present_fbo: adding (1525, 66, 116, 75) to pending paint list (size=0), flush=1, paint_screen=True
2492017-03-29 08:09:37,997 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 34800 bytes, x=1403, y=147, width=116, height=75, rowstride=464, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
2502017-03-29 08:09:37,998 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2512017-03-29 08:09:37,999 Switching to RGB paint state
2522017-03-29 08:09:37,999 BGRX update at (1403,147) size 116x75 (34800 bytes), using GL zerocopy:mmap format=BGRA
2532017-03-29 08:09:38,001 set_alignment(116, 464, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
2542017-03-29 08:09:38,002 present_fbo: adding (1403, 147, 116, 75) to pending paint list (size=1), flush=0, paint_screen=True
2552017-03-29 08:09:38,003 Presenting FBO on screen
2562017-03-29 08:09:38,003 Switching to RGB paint state
2572017-03-29 08:09:38,004 do_present_fbo: painting [(1525, 66, 116, 75), (1403, 147, 116, 75)]
2582017-03-29 08:09:38,006 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
2592017-03-29 08:09:38,007 gl_show after  77ms took  1ms,  2 updates
2602017-03-29 08:09:38,007 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
2612017-03-29 08:09:38,008 Switching back to YUV paint state
2622017-03-29 08:09:38,008 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
2632017-03-29 08:09:38,009 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
2642017-03-29 08:09:38,106 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 34800 bytes, x=1647, y=66, width=116, height=75, rowstride=464, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
2652017-03-29 08:09:38,107 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2662017-03-29 08:09:38,108 Switching to RGB paint state
2672017-03-29 08:09:38,109 BGRX update at (1647,66) size 116x75 (34800 bytes), using GL zerocopy:mmap format=BGRA
2682017-03-29 08:09:38,110 set_alignment(116, 464, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
2692017-03-29 08:09:38,111 present_fbo: adding (1647, 66, 116, 75) to pending paint list (size=0), flush=0, paint_screen=True
2702017-03-29 08:09:38,112 Presenting FBO on screen
2712017-03-29 08:09:38,113 Switching to RGB paint state
2722017-03-29 08:09:38,114 do_present_fbo: painting [(1647, 66, 116, 75)]
2732017-03-29 08:09:38,115 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
2742017-03-29 08:09:38,116 gl_show after 109ms took  1ms,  1 updates
2752017-03-29 08:09:38,117 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
2762017-03-29 08:09:38,117 Switching back to YUV paint state
2772017-03-29 08:09:38,118 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
2782017-03-29 08:09:38,118 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
2792017-03-29 08:09:38,437 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 34800 bytes, x=1647, y=66, width=116, height=75, rowstride=464, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
2802017-03-29 08:09:38,440 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2812017-03-29 08:09:38,441 Switching to RGB paint state
2822017-03-29 08:09:38,441 BGRX update at (1647,66) size 116x75 (34800 bytes), using GL zerocopy:mmap format=BGRA
2832017-03-29 08:09:38,442 set_alignment(116, 464, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
2842017-03-29 08:09:38,444 present_fbo: adding (1647, 66, 116, 75) to pending paint list (size=0), flush=0, paint_screen=True
2852017-03-29 08:09:38,445 Presenting FBO on screen
2862017-03-29 08:09:38,446 Switching to RGB paint state
2872017-03-29 08:09:38,446 do_present_fbo: painting [(1647, 66, 116, 75)]
2882017-03-29 08:09:38,447 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
2892017-03-29 08:09:38,448 gl_show after 332ms took  1ms,  1 updates
2902017-03-29 08:09:38,449 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
2912017-03-29 08:09:38,449 Switching back to YUV paint state
2922017-03-29 08:09:38,450 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
2932017-03-29 08:09:38,450 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
2942017-03-29 08:09:38,742 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 7633680 bytes, x=0, y=0, width=1871, height=1020, rowstride=7484, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
2952017-03-29 08:09:38,744 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
2962017-03-29 08:09:38,751 Switching to RGB paint state
2972017-03-29 08:09:38,752 BGRX update at (0,0) size 1871x1020 (7633680 bytes), using GL zerocopy:mmap format=BGRA
2982017-03-29 08:09:38,753 set_alignment(1871, 7484, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
2992017-03-29 08:09:38,764 present_fbo: adding (0, 0, 1871, 1020) to pending paint list (size=0), flush=0, paint_screen=True
3002017-03-29 08:09:38,764 Presenting FBO on screen
3012017-03-29 08:09:38,765 Switching to RGB paint state
3022017-03-29 08:09:38,765 do_present_fbo: painting [(0, 0, 1871, 1020)]
3032017-03-29 08:09:38,766 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
3042017-03-29 08:09:38,768 gl_show after 319ms took  1ms,  1 updates
3052017-03-29 08:09:38,769 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
3062017-03-29 08:09:38,769 Switching back to YUV paint state
3072017-03-29 08:09:38,769 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
3082017-03-29 08:09:38,770 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
3092017-03-29 08:09:39,541 gtk2.GLWindowBacking(3, (1871, 1020), None).do_paint_rgb(BGRX, 7633680 bytes, x=0, y=0, width=1871, height=1020, rowstride=7484, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
3102017-03-29 08:09:39,542 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_context() GL Pixmap backing size: 1871 x 1020, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x7f3c2d7d96e0 (GtkDrawingArea at 0x55d0fa73e100)>)
3112017-03-29 08:09:39,548 Switching to RGB paint state
3122017-03-29 08:09:39,550 BGRX update at (0,0) size 1871x1020 (7633680 bytes), using GL zerocopy:mmap format=BGRA
3132017-03-29 08:09:39,550 set_alignment(1871, 7484, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
3142017-03-29 08:09:39,555 present_fbo: adding (0, 0, 1871, 1020) to pending paint list (size=0), flush=0, paint_screen=True
3152017-03-29 08:09:39,556 Presenting FBO on screen
3162017-03-29 08:09:39,557 Switching to RGB paint state
3172017-03-29 08:09:39,558 do_present_fbo: painting [(0, 0, 1871, 1020)]
3182017-03-29 08:09:39,558 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_show() flushing
3192017-03-29 08:09:39,561 gl_show after 792ms took  2ms,  1 updates
3202017-03-29 08:09:39,562 gtk2.GLWindowBacking(3, (1871, 1020), None).gl_frame_terminator()
3212017-03-29 08:09:39,562 Switching back to YUV paint state
3222017-03-29 08:09:39,563 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f3c57516bd0>(GL_FRAMEBUFFER (36160), c_uint(1L))
3232017-03-29 08:09:39,563 gtk2.GLWindowBacking(3, (1871, 1020), None).do_present_fbo() done
324
325got signal SIGINT, exiting