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Ticket #1967: 1967dopenglpaintinitial.log

File 1967dopenglpaintinitial.log, 49.2 KB (added by J. Max Mena, 3 years ago)

-d opengl,paint logs of the initial connection.

Line 
12018-09-26 09:56:09,637 Xpra gtk2 client version 2.4-r20535 64-bit
22018-09-26 09:56:09,638  running on Linux Fedora 28 TwentyEight
32018-09-26 09:56:09,650 Warning: failed to import opencv:
42018-09-26 09:56:09,650  No module named cv2
52018-09-26 09:56:09,650  webcam forwarding is disabled
62018-09-26 09:56:10,034 GStreamer version 1.14.1 for Python 2.7.15 64-bit
72018-09-26 09:56:10,100 init_opengl(auto)
82018-09-26 09:56:10,100 checking with <function OpenGL_safety_check at 0x7f82ec6ce140>
92018-09-26 09:56:10,100 <function OpenGL_safety_check at 0x7f82ec6ce140>()=None
102018-09-26 09:56:10,100 checking with <function gl_check at 0x7f82e1058c80>
112018-09-26 09:56:10,100 <function gl_check at 0x7f82e1058c80>()=None
122018-09-26 09:56:10,100 init_opengl: going to import xpra.client.gl
132018-09-26 09:56:10,100 init_opengl: backend options: ('gtk', 'native')
142018-09-26 09:56:10,100 attempting to load 'gtk' OpenGL backend
152018-09-26 09:56:10,100 importing xpra.client.gl.gtk2.gtkgl_client_window
162018-09-26 09:56:10,117 OpenGL_accelerate module loaded
172018-09-26 09:56:10,120 Using accelerated ArrayDatatype
182018-09-26 09:56:10,209 xpra.client.gl.gtk2.gtkgl_client_window=<module 'xpra.client.gl.gtk2.gtkgl_client_window' from '/usr/lib64/python2.7/site-packages/xpra/client/gl/gtk2/gtkgl_client_window.pyc'>
192018-09-26 09:56:10,210 get_DISPLAY_MODE(True, True)=<flags GDK_GL_MODE_DOUBLE | GDK_GL_MODE_ALPHA of type GdkGLConfigMode>
202018-09-26 09:56:10,248 Config_new_by_mode(<flags GDK_GL_MODE_DOUBLE | GDK_GL_MODE_ALPHA of type GdkGLConfigMode>)=<gtk.gdkgl.Config object at 0x7f82d4e39500 (GdkGLConfigImplX11 at 0x55e90fb08060)>
212018-09-26 09:56:10,248 get_DISPLAY_MODE(False, True)=<flags GDK_GL_MODE_DOUBLE of type GdkGLConfigMode>
222018-09-26 09:56:10,249 Config_new_by_mode(<flags GDK_GL_MODE_DOUBLE of type GdkGLConfigMode>)=<gtk.gdkgl.Config object at 0x7f82d4e393c0 (GdkGLConfigImplX11 at 0x55e90fb080c0)>
232018-09-26 09:56:10,249 GL props={'gdkglext': {'version': (1, 2, 0)}, 'has-depth-buffer': False, 'accum-blue-size': 16, 'stencil-size': 0, 'blue-size': 8, 'gdkgl': {'version': (1, 4)}, 'double-buffered': True, 'depth-size': 0, 'sample-buffers': 0, 'gtkglext': {'version': (1, 2, 0)}, 'alpha-size': 0, 'rgba': True, 'display_mode': ['DOUBLE'], 'samples': 0, 'red-size': 8, 'has-stencil-buffer': False, 'has_alpha': False, 'pygdkglext': {'version': (1, 1, 0)}, 'stereo': False, 'accum-green-size': 16, 'green-size': 8, 'accum-red-size': 16, 'depth': 24, 'aux-buffers': 4}
242018-09-26 09:56:10,249 testing gtkgl rendering
252018-09-26 09:56:10,324 found valid OpenGL version: 4.6
262018-09-26 09:56:10,324 OpenGL_accelerate version 3.1.1a1
272018-09-26 09:56:10,324 OpenGL extensions found: GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_NV_robustness_video_memory_purge, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_context_flush_control, GL_KHR_debug, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_KHR_parallel_shader_compile, GL_KHR_no_error, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_internalformat_sample_query, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum,
282018-09-26 09:56:10,324 vendor: NVIDIA Corporation
292018-09-26 09:56:10,324 renderer: GeForce GTX 745/PCIe/SSE2
302018-09-26 09:56:10,324 shading-language-version: 4.60 NVIDIA
312018-09-26 09:56:10,338 GLU.version: 1.3
322018-09-26 09:56:10,338 GLU.extensions: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
332018-09-26 09:56:10,338 vendor 'NVIDIA Corporation' not found in blacklist: ['VMware, Inc.', 'Humper']
342018-09-26 09:56:10,338 renderer 'GeForce GTX 745/PCIe/SSE2' not found in blacklist: ['Software Rasterizer', 'Mesa DRI Intel(R) Ivybridge Desktop']
352018-09-26 09:56:10,338 vendor 'NVIDIA Corporation' not found in greylist: ['Intel']
362018-09-26 09:56:10,338 renderer 'GeForce GTX 745/PCIe/SSE2' not found in whitelist: ['Haswell', 'Skylake', 'Kabylake', 'Cannonlake']
372018-09-26 09:56:10,339 All the required OpenGL functions are available: glActiveTexture, glTexSubImage2D, glTexCoord2i, glViewport, glMatrixMode, glLoadIdentity, glOrtho, glEnableClientState, glGenTextures, glDisable, glBindTexture, glPixelStorei, glEnable, glBegin, glFlush, glTexParameteri, glTexEnvi, glHint, glBlendFunc, glLineStipple, glTexImage2D, glMultiTexCoord2i, glVertex2i, glEnd
382018-09-26 09:56:10,340 All the required OpenGL functions are available: GL_FRAMEBUFFER (36160), GL_COLOR_ATTACHMENT0 (36064), glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D
392018-09-26 09:56:10,340 Extension GL_ARB_texture_rectangle is present
402018-09-26 09:56:10,340 Extension GL_ARB_vertex_program is present
412018-09-26 09:56:10,340 glInitFragmentProgramARB works
422018-09-26 09:56:10,340 glInitTextureRectangleARB works
432018-09-26 09:56:10,340 All the required OpenGL functions are available: glGenProgramsARB, glDeleteProgramsARB, glBindProgramARB, glProgramStringARB
442018-09-26 09:56:10,401 Texture size GL_MAX_RECTANGLE_TEXTURE_SIZE=16384, GL_MAX_TEXTURE_SIZE=16384
452018-09-26 09:56:10,402 GL_MAX_VIEWPORT_DIMS=(16384, 16384)
462018-09-26 09:56:10,406 check_support(False)={'gdkglext': {'version': (1, 2, 0)}, 'GLU.version': u'1.3', 'has-depth-buffer': False, 'accum-blue-size': 16, 'accelerate': '3.1.1a1', 'pyopengl': '3.1.1a1', 'stencil-size': 0, 'GLU.extensions': u'GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess ', 'blue-size': 8, 'gdkgl': {'version': (1, 4)}, 'double-buffered': True, 'opengl': (4, 6), 'depth-size': 0, 'shading-language-version': '4.60 NVIDIA', 'sample-buffers': 0, 'gtkglext': {'version': (1, 2, 0)}, 'alpha-size': 0, 'rgba': True, 'display_mode': ['DOUBLE'], 'vendor': 'NVIDIA Corporation', 'samples': 0, 'safe': True, 'red-size': 8, 'zerocopy': True, 'max-viewport-dims': (16384, 16384), 'has-stencil-buffer': False, 'has_alpha': False, 'pygdkglext': {'version': (1, 1, 0)}, 'stereo': False, 'accum-green-size': 16, 'green-size': 8, 'accum-red-size': 16, 'depth': 24, 'extensions': [u'GL_AMD_multi_draw_indirect', u'GL_AMD_seamless_cubemap_per_texture', u'GL_ARB_arrays_of_arrays', u'GL_ARB_base_instance', u'GL_ARB_bindless_texture', u'GL_ARB_blend_func_extended', u'GL_ARB_buffer_storage', u'GL_ARB_clear_buffer_object', u'GL_ARB_clear_texture', u'GL_ARB_clip_control', u'GL_ARB_color_buffer_float', u'GL_ARB_compatibility', u'GL_ARB_compressed_texture_pixel_storage', u'GL_ARB_conservative_depth', u'GL_ARB_compute_shader', u'GL_ARB_compute_variable_group_size', u'GL_ARB_conditional_render_inverted', u'GL_ARB_copy_buffer', u'GL_ARB_copy_image', u'GL_ARB_cull_distance', u'GL_ARB_debug_output', u'GL_ARB_depth_buffer_float', u'GL_ARB_depth_clamp', u'GL_ARB_depth_texture', u'GL_ARB_derivative_control', u'GL_ARB_direct_state_access', u'GL_ARB_draw_buffers', u'GL_ARB_draw_buffers_blend', u'GL_ARB_draw_indirect', u'GL_ARB_draw_elements_base_vertex', u'GL_ARB_draw_instanced', u'GL_ARB_enhanced_layouts', u'GL_ARB_ES2_compatibility', u'GL_ARB_ES3_compatibility', u'GL_ARB_ES3_1_compatibility', u'GL_ARB_ES3_2_compatibility', u'GL_ARB_explicit_attrib_location', u'GL_ARB_explicit_uniform_location', u'GL_ARB_fragment_coord_conventions', u'GL_ARB_fragment_layer_viewport', u'GL_ARB_fragment_program', u'GL_ARB_fragment_program_shadow', u'GL_ARB_fragment_shader', u'GL_ARB_framebuffer_no_attachments', u'GL_ARB_framebuffer_object', u'GL_ARB_framebuffer_sRGB', u'GL_ARB_geometry_shader4', u'GL_ARB_get_program_binary', u'GL_ARB_get_texture_sub_image', u'GL_ARB_gl_spirv', u'GL_ARB_gpu_shader5', u'GL_ARB_gpu_shader_fp64', u'GL_ARB_gpu_shader_int64', u'GL_ARB_half_float_pixel', u'GL_ARB_half_float_vertex', u'GL_ARB_imaging', u'GL_ARB_indirect_parameters', u'GL_ARB_instanced_arrays', u'GL_ARB_internalformat_query', u'GL_ARB_internalformat_query2', u'GL_ARB_invalidate_subdata', u'GL_ARB_map_buffer_alignment', u'GL_ARB_map_buffer_range', u'GL_ARB_multi_bind', u'GL_ARB_multi_draw_indirect', u'GL_ARB_multisample', u'GL_ARB_multitexture', u'GL_ARB_occlusion_query', u'GL_ARB_occlusion_query2', u'GL_ARB_parallel_shader_compile', u'GL_ARB_pipeline_statistics_query', u'GL_ARB_pixel_buffer_object', u'GL_ARB_point_parameters', u'GL_ARB_point_sprite', u'GL_ARB_polygon_offset_clamp', u'GL_ARB_program_interface_query', u'GL_ARB_provoking_vertex', u'GL_ARB_query_buffer_object', u'GL_ARB_robust_buffer_access_behavior', u'GL_ARB_robustness', u'GL_ARB_sample_shading', u'GL_ARB_sampler_objects', u'GL_ARB_seamless_cube_map', u'GL_ARB_seamless_cubemap_per_texture', u'GL_ARB_separate_shader_objects', u'GL_ARB_shader_atomic_counter_ops', u'GL_ARB_shader_atomic_counters', u'GL_ARB_shader_ballot', u'GL_ARB_shader_bit_encoding', u'GL_ARB_shader_clock', u'GL_ARB_shader_draw_parameters', u'GL_ARB_shader_group_vote', u'GL_ARB_shader_image_load_store', u'GL_ARB_shader_image_size', u'GL_ARB_shader_objects', u'GL_ARB_shader_precision', u'GL_ARB_shader_storage_buffer_object', u'GL_ARB_shader_subroutine', u'GL_ARB_shader_texture_image_samples', u'GL_ARB_shader_texture_lod', u'GL_ARB_shading_language_100', u'GL_ARB_shading_language_420pack', u'GL_ARB_shading_language_include', u'GL_ARB_shading_language_packing', u'GL_ARB_shadow', u'GL_ARB_sparse_buffer', u'GL_ARB_sparse_texture', u'GL_ARB_spirv_extensions', u'GL_ARB_stencil_texturing', u'GL_ARB_sync', u'GL_ARB_tessellation_shader', u'GL_ARB_texture_barrier', u'GL_ARB_texture_border_clamp', u'GL_ARB_texture_buffer_object', u'GL_ARB_texture_buffer_object_rgb32', u'GL_ARB_texture_buffer_range', u'GL_ARB_texture_compression', u'GL_ARB_texture_compression_bptc', u'GL_ARB_texture_compression_rgtc', u'GL_ARB_texture_cube_map', u'GL_ARB_texture_cube_map_array', u'GL_ARB_texture_env_add', u'GL_ARB_texture_env_combine', u'GL_ARB_texture_env_crossbar', u'GL_ARB_texture_env_dot3', u'GL_ARB_texture_filter_anisotropic', u'GL_ARB_texture_float', u'GL_ARB_texture_gather', u'GL_ARB_texture_mirror_clamp_to_edge', u'GL_ARB_texture_mirrored_repeat', u'GL_ARB_texture_multisample', u'GL_ARB_texture_non_power_of_two', u'GL_ARB_texture_query_levels', u'GL_ARB_texture_query_lod', u'GL_ARB_texture_rectangle', u'GL_ARB_texture_rg', u'GL_ARB_texture_rgb10_a2ui', u'GL_ARB_texture_stencil8', u'GL_ARB_texture_storage', u'GL_ARB_texture_storage_multisample', u'GL_ARB_texture_swizzle', u'GL_ARB_texture_view', u'GL_ARB_timer_query', u'GL_ARB_transform_feedback2', u'GL_ARB_transform_feedback3', u'GL_ARB_transform_feedback_instanced', u'GL_ARB_transform_feedback_overflow_query', u'GL_ARB_transpose_matrix', u'GL_ARB_uniform_buffer_object', u'GL_ARB_vertex_array_bgra', u'GL_ARB_vertex_array_object', u'GL_ARB_vertex_attrib_64bit', u'GL_ARB_vertex_attrib_binding', u'GL_ARB_vertex_buffer_object', u'GL_ARB_vertex_program', u'GL_ARB_vertex_shader', u'GL_ARB_vertex_type_10f_11f_11f_rev', u'GL_ARB_vertex_type_2_10_10_10_rev', u'GL_ARB_viewport_array', u'GL_ARB_window_pos', u'GL_ATI_draw_buffers', u'GL_ATI_texture_float', u'GL_ATI_texture_mirror_once', u'GL_S3_s3tc', u'GL_EXT_texture_env_add', u'GL_EXT_abgr', u'GL_EXT_bgra', u'GL_EXT_bindable_uniform', u'GL_EXT_blend_color', u'GL_EXT_blend_equation_separate', u'GL_EXT_blend_func_separate', u'GL_EXT_blend_minmax', u'GL_EXT_blend_subtract', u'GL_EXT_compiled_vertex_array', u'GL_EXT_Cg_shader', u'GL_EXT_depth_bounds_test', u'GL_EXT_direct_state_access', u'GL_EXT_draw_buffers2', u'GL_EXT_draw_instanced', u'GL_EXT_draw_range_elements', u'GL_EXT_fog_coord', u'GL_EXT_framebuffer_blit', u'GL_EXT_framebuffer_multisample', u'GL_EXTX_framebuffer_mixed_formats', u'GL_EXT_framebuffer_multisample_blit_scaled', u'GL_EXT_framebuffer_object', u'GL_EXT_framebuffer_sRGB', u'GL_EXT_geometry_shader4', u'GL_EXT_gpu_program_parameters', u'GL_EXT_gpu_shader4', u'GL_EXT_multi_draw_arrays', u'GL_EXT_packed_depth_stencil', u'GL_EXT_packed_float', u'GL_EXT_packed_pixels', u'GL_EXT_pixel_buffer_object', u'GL_EXT_point_parameters', u'GL_EXT_polygon_offset_clamp', u'GL_EXT_provoking_vertex', u'GL_EXT_rescale_normal', u'GL_EXT_secondary_color', u'GL_EXT_separate_shader_objects', u'GL_EXT_separate_specular_color', u'GL_EXT_shader_image_load_formatted', u'GL_EXT_shader_image_load_store', u'GL_EXT_shader_integer_mix', u'GL_EXT_shadow_funcs', u'GL_EXT_stencil_two_side', u'GL_EXT_stencil_wrap', u'GL_EXT_texture3D', u'GL_EXT_texture_array', u'GL_EXT_texture_buffer_object', u'GL_EXT_texture_compression_dxt1', u'GL_EXT_texture_compression_latc', u'GL_EXT_texture_compression_rgtc', u'GL_EXT_texture_compression_s3tc', u'GL_EXT_texture_cube_map', u'GL_EXT_texture_edge_clamp', u'GL_EXT_texture_env_combine', u'GL_EXT_texture_env_dot3', u'GL_EXT_texture_filter_anisotropic', u'GL_EXT_texture_integer', u'GL_EXT_texture_lod', u'GL_EXT_texture_lod_bias', u'GL_EXT_texture_mirror_clamp', u'GL_EXT_texture_object', u'GL_EXT_texture_shared_exponent', u'GL_EXT_texture_sRGB', u'GL_EXT_texture_sRGB_decode', u'GL_EXT_texture_storage', u'GL_EXT_texture_swizzle', u'GL_EXT_timer_query', u'GL_EXT_transform_feedback2', u'GL_EXT_vertex_array', u'GL_EXT_vertex_array_bgra', u'GL_EXT_vertex_attrib_64bit', u'GL_EXT_window_rectangles', u'GL_EXT_x11_sync_object', u'GL_EXT_import_sync_object', u'GL_NV_robustness_video_memory_purge', u'GL_IBM_rasterpos_clip', u'GL_IBM_texture_mirrored_repeat', u'GL_KHR_context_flush_control', u'GL_KHR_debug', u'GL_EXT_memory_object', u'GL_EXT_memory_object_fd', u'GL_KHR_parallel_shader_compile', u'GL_KHR_no_error', u'GL_KHR_robust_buffer_access_behavior', u'GL_KHR_robustness', u'GL_EXT_semaphore', u'GL_EXT_semaphore_fd', u'GL_KTX_buffer_region', u'GL_NV_alpha_to_coverage_dither_control', u'GL_NV_bindless_multi_draw_indirect', u'GL_NV_bindless_multi_draw_indirect_count', u'GL_NV_bindless_texture', u'GL_NV_blend_equation_advanced', u'GL_NV_blend_equation_advanced_coherent', u'GL_NV_blend_minmax_factor', u'GL_NV_blend_square', u'GL_NV_command_list', u'GL_NV_compute_program5', u'GL_NV_conditional_render', u'GL_NV_copy_depth_to_color', u'GL_NV_copy_image', u'GL_NV_depth_buffer_float', u'GL_NV_depth_clamp', u'GL_NV_draw_texture', u'GL_NV_draw_vulkan_image', u'GL_NV_ES1_1_compatibility', u'GL_NV_ES3_1_compatibility', u'GL_NV_explicit_multisample', u'GL_NV_feature_query', u'GL_NV_fence', u'GL_NV_float_buffer', u'GL_NV_fog_distance', u'GL_NV_fragment_program', u'GL_NV_fragment_program_option', u'GL_NV_fragment_program2', u'GL_NV_framebuffer_multisample_coverage', u'GL_NV_geometry_shader4', u'GL_NV_gpu_program4', u'GL_NV_internalformat_sample_query', u'GL_NV_gpu_program4_1', u'GL_NV_gpu_program5', u'GL_NV_gpu_program5_mem_extended', u'GL_NV_gpu_program_fp64', u'GL_NV_gpu_shader5', u'GL_NV_half_float', u'GL_NV_light_max_exponent', u'GL_NV_multisample_coverage', u'GL_NV_multisample_filter_hint', u'GL_NV_occlusion_query', u'GL_NV_packed_depth_stencil', u'GL_NV_parameter_buffer_object', u'GL_NV_parameter_buffer_object2', u'GL_NV_path_rendering', u'GL_NV_pixel_data_range', u'GL_NV_point_sprite', u'GL_NV_primitive_restart', u'GL_NV_query_resource', u'GL_NV_query_resource_tag', u'GL_NV_register_combiners', u'GL_NV_register_combiners2', u'GL_NV_shader_atomic_counters', u'GL_NV_shader_atomic_float', u'GL_NV_shader_atomic_int64', u'GL_NV_shader_buffer_load', u'GL_NV_shader_storage_buffer_object', u'GL_NV_texgen_reflection', u'GL_NV_texture_barrier', u'GL_NV_texture_compression_vtc', u'GL_NV_texture_env_combine4', u'GL_NV_texture_multisample', u'GL_NV_texture_rectangle', u'GL_NV_texture_rectangle_compressed', u'GL_NV_texture_shader', u'GL_NV_texture_shader2', u'GL_NV_texture_shader3', u'GL_NV_transform_feedback', u'GL_NV_transform_feedback2', u'GL_NV_uniform_buffer_unified_memory', u'GL_NV_vdpau_interop', u'GL_NV_vertex_array_range', u'GL_NV_vertex_array_range2', u'GL_NV_vertex_attrib_integer_64bit', u'GL_NV_vertex_buffer_unified_memory', u'GL_NV_vertex_program', u'GL_NV_vertex_program1_1', u'GL_NV_vertex_program2', u'GL_NV_vertex_program2_option', u'GL_NV_vertex_program3', u'GL_NVX_conditional_render', u'GL_NVX_gpu_memory_info', u'GL_NVX_nvenc_interop', u'GL_NV_shader_thread_group', u'GL_NV_shader_thread_shuffle', u'GL_KHR_blend_equation_advanced', u'GL_KHR_blend_equation_advanced_coherent', u'GL_SGIS_generate_mipmap', u'GL_SGIS_texture_lod', u'GL_SGIX_depth_texture', u'GL_SGIX_shadow', u'GL_SUN_slice_accum', u''], 'transparency': True, 'aux-buffers': 4, 'texture-size-limit': 16384, 'renderer': 'GeForce GTX 745/PCIe/SSE2'}
472018-09-26 09:56:10,406 init_opengl: found props {'gdkglext': {'version': (1, 2, 0)}, 'GLU.version': u'1.3', 'has-depth-buffer': False, 'accum-blue-size': 16, 'accelerate': '3.1.1a1', 'pyopengl': '3.1.1a1', 'stencil-size': 0, 'GLU.extensions': u'GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess ', 'blue-size': 8, 'gdkgl': {'version': (1, 4)}, 'double-buffered': True, 'opengl': (4, 6), 'depth-size': 0, 'shading-language-version': '4.60 NVIDIA', 'sample-buffers': 0, 'gtkglext': {'version': (1, 2, 0)}, 'alpha-size': 0, 'rgba': True, 'display_mode': ['DOUBLE'], 'vendor': 'NVIDIA Corporation', 'samples': 0, 'safe': True, 'red-size': 8, 'zerocopy': True, 'max-viewport-dims': (16384, 16384), 'has-stencil-buffer': False, 'has_alpha': False, 'pygdkglext': {'version': (1, 1, 0)}, 'stereo': False, 'accum-green-size': 16, 'green-size': 8, 'accum-red-size': 16, 'depth': 24, 'extensions': [u'GL_AMD_multi_draw_indirect', u'GL_AMD_seamless_cubemap_per_texture', u'GL_ARB_arrays_of_arrays', 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u'GL_EXT_window_rectangles', u'GL_EXT_x11_sync_object', u'GL_EXT_import_sync_object', u'GL_NV_robustness_video_memory_purge', u'GL_IBM_rasterpos_clip', u'GL_IBM_texture_mirrored_repeat', u'GL_KHR_context_flush_control', u'GL_KHR_debug', u'GL_EXT_memory_object', u'GL_EXT_memory_object_fd', u'GL_KHR_parallel_shader_compile', u'GL_KHR_no_error', u'GL_KHR_robust_buffer_access_behavior', u'GL_KHR_robustness', u'GL_EXT_semaphore', u'GL_EXT_semaphore_fd', u'GL_KTX_buffer_region', u'GL_NV_alpha_to_coverage_dither_control', u'GL_NV_bindless_multi_draw_indirect', u'GL_NV_bindless_multi_draw_indirect_count', u'GL_NV_bindless_texture', u'GL_NV_blend_equation_advanced', u'GL_NV_blend_equation_advanced_coherent', u'GL_NV_blend_minmax_factor', u'GL_NV_blend_square', u'GL_NV_command_list', u'GL_NV_compute_program5', u'GL_NV_conditional_render', u'GL_NV_copy_depth_to_color', u'GL_NV_copy_image', u'GL_NV_depth_buffer_float', u'GL_NV_depth_clamp', u'GL_NV_draw_texture', u'GL_NV_draw_vulkan_image', u'GL_NV_ES1_1_compatibility', u'GL_NV_ES3_1_compatibility', u'GL_NV_explicit_multisample', u'GL_NV_feature_query', u'GL_NV_fence', u'GL_NV_float_buffer', u'GL_NV_fog_distance', u'GL_NV_fragment_program', u'GL_NV_fragment_program_option', u'GL_NV_fragment_program2', u'GL_NV_framebuffer_multisample_coverage', u'GL_NV_geometry_shader4', u'GL_NV_gpu_program4', u'GL_NV_internalformat_sample_query', u'GL_NV_gpu_program4_1', u'GL_NV_gpu_program5', u'GL_NV_gpu_program5_mem_extended', u'GL_NV_gpu_program_fp64', u'GL_NV_gpu_shader5', u'GL_NV_half_float', u'GL_NV_light_max_exponent', u'GL_NV_multisample_coverage', u'GL_NV_multisample_filter_hint', u'GL_NV_occlusion_query', u'GL_NV_packed_depth_stencil', u'GL_NV_parameter_buffer_object', u'GL_NV_parameter_buffer_object2', u'GL_NV_path_rendering', u'GL_NV_pixel_data_range', u'GL_NV_point_sprite', u'GL_NV_primitive_restart', u'GL_NV_query_resource', u'GL_NV_query_resource_tag', u'GL_NV_register_combiners', u'GL_NV_register_combiners2', u'GL_NV_shader_atomic_counters', u'GL_NV_shader_atomic_float', u'GL_NV_shader_atomic_int64', u'GL_NV_shader_buffer_load', u'GL_NV_shader_storage_buffer_object', u'GL_NV_texgen_reflection', u'GL_NV_texture_barrier', u'GL_NV_texture_compression_vtc', u'GL_NV_texture_env_combine4', u'GL_NV_texture_multisample', u'GL_NV_texture_rectangle', u'GL_NV_texture_rectangle_compressed', u'GL_NV_texture_shader', u'GL_NV_texture_shader2', u'GL_NV_texture_shader3', u'GL_NV_transform_feedback', u'GL_NV_transform_feedback2', u'GL_NV_uniform_buffer_unified_memory', u'GL_NV_vdpau_interop', u'GL_NV_vertex_array_range', u'GL_NV_vertex_array_range2', u'GL_NV_vertex_attrib_integer_64bit', u'GL_NV_vertex_buffer_unified_memory', u'GL_NV_vertex_program', u'GL_NV_vertex_program1_1', u'GL_NV_vertex_program2', u'GL_NV_vertex_program2_option', u'GL_NV_vertex_program3', u'GL_NVX_conditional_render', u'GL_NVX_gpu_memory_info', u'GL_NVX_nvenc_interop', u'GL_NV_shader_thread_group', u'GL_NV_shader_thread_shuffle', u'GL_KHR_blend_equation_advanced', u'GL_KHR_blend_equation_advanced_coherent', u'GL_SGIS_generate_mipmap', u'GL_SGIS_texture_lod', u'GL_SGIX_depth_texture', u'GL_SGIX_shadow', u'GL_SUN_slice_accum', u''], 'transparency': True, 'aux-buffers': 4, 'texture-size-limit': 16384, 'renderer': 'GeForce GTX 745/PCIe/SSE2'}
482018-09-26 09:56:10,406 OpenGL: enabled=True, texture-size-limit=16384, max-window-size=(0, 0)
492018-09-26 09:56:10,407 mpeg1 decoders for YUV420P: avcodec2
502018-09-26 09:56:10,407 mpeg2 decoders for YUV420P: avcodec2
512018-09-26 09:56:10,407 mpeg4 decoders for YUV420P: avcodec2
522018-09-26 09:56:10,407 h264  decoders for YUV422P: avcodec2
532018-09-26 09:56:10,407 h264  decoders for    BGRX: avcodec2
542018-09-26 09:56:10,407 h264  decoders for    GBRP: avcodec2
552018-09-26 09:56:10,408 h264  decoders for     RGB: avcodec2
562018-09-26 09:56:10,408 h264  decoders for YUV420P: avcodec2
572018-09-26 09:56:10,408 h264  decoders for    BGRA: avcodec2
582018-09-26 09:56:10,408 h264  decoders for    ARGB: avcodec2
592018-09-26 09:56:10,408 h264  decoders for    XRGB: avcodec2
602018-09-26 09:56:10,408 h264  decoders for YUV444P: avcodec2
612018-09-26 09:56:10,408 h265  decoders for YUV422P: avcodec2
622018-09-26 09:56:10,408 h265  decoders for    BGRX: avcodec2
632018-09-26 09:56:10,408 h265  decoders for    GBRP: avcodec2
642018-09-26 09:56:10,408 h265  decoders for     RGB: avcodec2
652018-09-26 09:56:10,408 h265  decoders for YUV420P: avcodec2
662018-09-26 09:56:10,408 h265  decoders for    BGRA: avcodec2
672018-09-26 09:56:10,408 h265  decoders for    ARGB: avcodec2
682018-09-26 09:56:10,408 h265  decoders for    XRGB: avcodec2
692018-09-26 09:56:10,409 h265  decoders for YUV444P: avcodec2
702018-09-26 09:56:10,409 vp9   decoders for YUV420P: avcodec2, vpx
712018-09-26 09:56:10,409 vp9   decoders for YUV444P: avcodec2, vpx
722018-09-26 09:56:10,409 vp8   decoders for YUV420P: avcodec2, vpx
732018-09-26 09:56:10,409 video decoders: {u'mpeg1': u'avcodec2', u'mpeg2': u'avcodec2', u'mpeg4': u'avcodec2', u'h264': u'avcodec2', u'h265': u'avcodec2', u'vp9': u'avcodec2', u'vp8': u'avcodec2'}
742018-09-26 09:56:10,410 init_backing() backing=<gtk.DrawingArea object at 0x7f82c887ffa0 (GtkDrawingArea at 0x55e9101e99d0)>, alpha_enabled=False
752018-09-26 09:56:10,410 get_bit_depth() glconfig depth=24, HIGH_BIT_DEPTH=True, requested pixel depth=0
762018-09-26 09:56:10,410 get_bit_depth()=24
772018-09-26 09:56:10,410 init_formats() texture pixel format=GL_RGB, internal format=RGB8, rgb modes=['YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRA', 'BGRX', 'RGBA', 'RGBX', 'RGB', 'BGR']
782018-09-26 09:56:10,410 new_backing(50, 50)=<gtk.DrawingArea object at 0x7f82c887ffa0 (GtkDrawingArea at 0x55e9101e99d0)>
792018-09-26 09:56:10,410 _get_full_csc_modes(['YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRA', 'BGRX', 'RGBA', 'RGBX', 'RGB', 'BGR'])={u'mpeg1': [u'YUV420P'], u'mpeg2': [u'YUV420P'], u'mpeg4': [u'YUV420P'], u'h264': [u'ARGB', u'BGRA', u'BGRX', u'GBRP', u'RGB', u'XRGB', u'YUV420P', u'YUV422P', u'YUV444P'], u'h265': [u'BGRX', u'GBRP', u'RGB', u'XRGB', u'YUV420P', u'YUV422P', u'YUV444P'], u'vp9': [u'YUV420P', u'YUV444P'], u'vp8': [u'YUV420P']} (target_rgb_modes=('YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRX', 'RGBX', 'RGB', 'BGR'))
802018-09-26 09:56:10,412 OpenGL: testing draw on GLClientWindow(4294967295 : gtk2.GLWindowBacking(4294967295, (50, 50), None)) widget <gtk.DrawingArea object at 0x7f82c887ffa0 (GtkDrawingArea at 0x55e9101e99d0)> with rgb32 : BGRX
812018-09-26 09:56:10,412 draw_region(0, 0, 50, 50, rgb32, 10000 bytes, 200, {'pixel_format': 'BGRX'}, [<function paint_callback at 0x7f82c88972a8>])
822018-09-26 09:56:10,412 gtk2.GLWindowBacking(4294967295, (50, 50), None).do_paint_rgb(RGBX, 10000 bytes, x=0, y=0, width=50, height=50, rowstride=200, options={'pixel_format': 'BGRX', 'encoding': 'rgb32'})
832018-09-26 09:56:10,413 gtk2.GLWindowBacking(4294967295, (50, 50), None).gl_context() GL Pixmap backing size: 50 x 50, context=gtk2.GtkGLExtContext(<gtk.DrawingArea object at 0x7f82c887ffa0 (GtkDrawingArea at 0x55e9101e99d0)>)
842018-09-26 09:56:10,417 Initializing GL context for window size (50, 50), backing size (50, 50)
852018-09-26 09:56:10,417 gtk2.GLWindowBacking(4294967295, (50, 50), None).gl_init_textures() textures: [1 2 3 4 5 6], offscreen fbo: 1, tmp fbo: 2
862018-09-26 09:56:10,421 YUV2RGB shader initialized
872018-09-26 09:56:10,421 YUV2RGBFULL shader initialized
882018-09-26 09:56:10,421 RGBP2RGB shader initialized
892018-09-26 09:56:10,421 RGBX update at (0,0) size 50x50 (10000 bytes), using GL zerocopy:buffer-as-memoryview format=RGBA / UNSIGNED_BYTE to internal format=RGB8
902018-09-26 09:56:10,421 set_alignment(50, 200, u'RGBX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
912018-09-26 09:56:10,423 paint_callback(True, )
922018-09-26 09:56:10,423 present_fbo: adding (0, 0, 50, 50) to pending paint list (size=0), flush=0, paint_screen=False
932018-09-26 09:56:10,424 OpenGL enabled with GeForce GTX 745/PCIe/SSE2
942018-09-26 09:56:10,450  keyboard settings: rules=evdev, model=pc105, layout=us
952018-09-26 09:56:10,483  desktop size is 2560x1440 with 1 screen:
962018-09-26 09:56:10,484   :0.0 (602x342 mm - DPI: 108x106) workarea: 2560x1408 at 0x32
972018-09-26 09:56:10,484     monitor 1 (597x336 mm - DPI: 108x108)
982018-09-26 09:56:11,139 enabled fast mmap transfers using 256MB shared memory area
992018-09-26 09:56:11,139 enabled remote logging
1002018-09-26 09:56:11,140 Xpra X11 desktop server version 2.4-r20535 64-bit
1012018-09-26 09:56:11,140  running on Linux Fedora 28 TwentyEight
1022018-09-26 09:56:11,143 Attached to :13
1032018-09-26 09:56:11,143  (press Control-C to detach)
104
1052018-09-26 09:56:11,154 init_backing() backing=<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>, alpha_enabled=False
1062018-09-26 09:56:11,155 get_bit_depth() glconfig depth=24, HIGH_BIT_DEPTH=True, requested pixel depth=0
1072018-09-26 09:56:11,155 get_bit_depth()=24
1082018-09-26 09:56:11,155 init_formats() texture pixel format=GL_RGB, internal format=RGB8, rgb modes=['YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRA', 'BGRX', 'RGBA', 'RGBX', 'RGB', 'BGR']
1092018-09-26 09:56:11,156 new_backing(1920, 1080)=<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>
1102018-09-26 09:56:11,156 _get_full_csc_modes(['YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRA', 'BGRX', 'RGBA', 'RGBX', 'RGB', 'BGR'])={u'mpeg1': [u'YUV420P'], u'mpeg2': [u'YUV420P'], u'mpeg4': [u'YUV420P'], u'h264': [u'ARGB', u'BGRA', u'BGRX', u'GBRP', u'RGB', u'XRGB', u'YUV420P', u'YUV422P', u'YUV444P'], u'h265': [u'BGRX', u'GBRP', u'RGB', u'XRGB', u'YUV420P', u'YUV422P', u'YUV444P'], u'vp9': [u'YUV420P', u'YUV444P'], u'vp8': [u'YUV420P']} (target_rgb_modes=('YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRX', 'RGBX', 'RGB', 'BGR'))
1112018-09-26 09:56:11,171 GL process_map_event()
1122018-09-26 09:56:11,175 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_context() GL Pixmap backing size: 1920 x 1080, context=gtk2.GtkGLExtContext(<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>)
1132018-09-26 09:56:11,257 Initializing GL context for window size (1920, 1080), backing size (1920, 1080)
1142018-09-26 09:56:11,259 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_init_textures() textures: [1 2 3 4 5 6], offscreen fbo: 1, tmp fbo: 2
1152018-09-26 09:56:11,276 YUV2RGB shader initialized
1162018-09-26 09:56:11,277 YUV2RGBFULL shader initialized
1172018-09-26 09:56:11,278 RGBP2RGB shader initialized
1182018-09-26 09:56:11,278 present_fbo: adding (0, 0, 1920, 1024) to pending paint list (size=0), flush=0, paint_screen=True
1192018-09-26 09:56:11,279 do_present_fbo: painting ((0, 0, 1920, 1080),)
1202018-09-26 09:56:11,279 Presenting FBO on screen
1212018-09-26 09:56:11,289 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_show() swapping buffers now
1222018-09-26 09:56:11,356 gl_show after 202ms took 67ms,  1 updates
1232018-09-26 09:56:11,356 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_frame_terminator()
1242018-09-26 09:56:11,356 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f82d4e296d0>(GL_FRAMEBUFFER (36160), 1)
1252018-09-26 09:56:11,357 gtk2.GLWindowBacking(1, (1920, 1080), None).do_present_fbo() done
1262018-09-26 09:56:11,357 server does not support xi input devices
1272018-09-26 09:56:11,357  server uses: xtest
1282018-09-26 09:56:11,374 draw_region(0, 0, 1920, 1080, mmap, 1 bytes, 7680, {'rgb_format': 'BGRX'}, [<function record_decode_time at 0x7f82c812cd70>])
1292018-09-26 09:56:11,376 gtk2.GLWindowBacking(1, (1920, 1080), None).do_paint_rgb(BGRX, 8294400 bytes, x=0, y=0, width=1920, height=1080, rowstride=7680, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
1302018-09-26 09:56:11,376 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_context() GL Pixmap backing size: 1920 x 1080, context=gtk2.GtkGLExtContext(<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>)
1312018-09-26 09:56:11,385 BGRX update at (0,0) size 1920x1080 (8294400 bytes), using GL zerocopy:mmap format=BGRA / UNSIGNED_BYTE to internal format=RGB8
1322018-09-26 09:56:11,385 set_alignment(1920, 7680, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1332018-09-26 09:56:11,398 record_decode_time(True, ) wid=1, mmap: 1920x1080, 23.6ms
1342018-09-26 09:56:11,399 present_fbo: adding (0, 0, 1920, 1080) to pending paint list (size=0), flush=0, paint_screen=True
1352018-09-26 09:56:11,399 do_present_fbo: painting ((0, 0, 1920, 1080),)
1362018-09-26 09:56:11,399 Presenting FBO on screen
1372018-09-26 09:56:11,400 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_show() swapping buffers now
1382018-09-26 09:56:11,400 gl_show after  44ms took  1ms,  1 updates
1392018-09-26 09:56:11,401 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_frame_terminator()
1402018-09-26 09:56:11,401 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f82d4e296d0>(GL_FRAMEBUFFER (36160), 1)
1412018-09-26 09:56:11,401 gtk2.GLWindowBacking(1, (1920, 1080), None).do_present_fbo() done
1422018-09-26 09:56:11,460 GL do_configure_event(<gtk.gdk.Event at 0x7f82c863efd0: GDK_CONFIGURE x=640, y=416, width=1920, height=1024>)
1432018-09-26 09:56:11,461 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_context() GL Pixmap backing size: 1920 x 1080, context=gtk2.GtkGLExtContext(<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>)
1442018-09-26 09:56:11,461 present_fbo: adding (0, 0, 1920, 1024) to pending paint list (size=0), flush=0, paint_screen=True
1452018-09-26 09:56:11,462 do_present_fbo: painting ((0, 0, 1920, 1080),)
1462018-09-26 09:56:11,462 Presenting FBO on screen
1472018-09-26 09:56:11,466 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_show() swapping buffers now
1482018-09-26 09:56:11,467 gl_show after  66ms took  0ms,  1 updates
1492018-09-26 09:56:11,467 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_frame_terminator()
1502018-09-26 09:56:11,467 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f82d4e296d0>(GL_FRAMEBUFFER (36160), 1)
1512018-09-26 09:56:11,467 gtk2.GLWindowBacking(1, (1920, 1080), None).do_present_fbo() done
1522018-09-26 09:56:11,477 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_context() GL Pixmap backing size: 1920 x 1080, context=gtk2.GtkGLExtContext(<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>)
1532018-09-26 09:56:11,478 present_fbo: adding (0, 0, 1920, 1024) to pending paint list (size=0), flush=0, paint_screen=True
1542018-09-26 09:56:11,479 do_present_fbo: painting ((0, 0, 1920, 1080),)
1552018-09-26 09:56:11,479 Presenting FBO on screen
1562018-09-26 09:56:11,480 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_show() swapping buffers now
1572018-09-26 09:56:11,481 gl_show after  13ms took  0ms,  1 updates
1582018-09-26 09:56:11,481 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_frame_terminator()
1592018-09-26 09:56:11,482 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f82d4e296d0>(GL_FRAMEBUFFER (36160), 1)
1602018-09-26 09:56:11,482 gtk2.GLWindowBacking(1, (1920, 1080), None).do_present_fbo() done
1612018-09-26 09:56:11,532 sound output using pulseaudio device:
1622018-09-26 09:56:11,532 sound output  'Built-in Audio Analog Stereo'
1632018-09-26 09:56:12,000 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_context() GL Pixmap backing size: 1920 x 1080, context=gtk2.GtkGLExtContext(<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>)
1642018-09-26 09:56:12,000 present_fbo: adding (0, 0, 1920, 1024) to pending paint list (size=0), flush=0, paint_screen=True
1652018-09-26 09:56:12,000 do_present_fbo: painting ((0, 0, 1920, 1080),)
1662018-09-26 09:56:12,000 Presenting FBO on screen
1672018-09-26 09:56:12,000 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_show() swapping buffers now
1682018-09-26 09:56:12,001 gl_show after 520ms took  0ms,  1 updates
1692018-09-26 09:56:12,001 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_frame_terminator()
1702018-09-26 09:56:12,001 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f82d4e296d0>(GL_FRAMEBUFFER (36160), 1)
1712018-09-26 09:56:12,001 gtk2.GLWindowBacking(1, (1920, 1080), None).do_present_fbo() done
1722018-09-26 09:56:12,054 sound output using 'opus' audio codec
1732018-09-26 09:56:12,124 draw_region(0, 0, 1920, 1024, mmap, 1 bytes, 7680, {'rgb_format': 'BGRX'}, [<function record_decode_time at 0x7f82c8897230>])
1742018-09-26 09:56:12,124 gtk2.GLWindowBacking(1, (1920, 1080), None).do_paint_rgb(BGRX, 7864320 bytes, x=0, y=0, width=1920, height=1024, rowstride=7680, options={'encoding': 'mmap', 'rgb_format': 'BGRX'})
1752018-09-26 09:56:12,124 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_context() GL Pixmap backing size: 1920 x 1080, context=gtk2.GtkGLExtContext(<gtk.DrawingArea object at 0x7f82c80510f0 (GtkDrawingArea at 0x55e910ae6420)>)
1762018-09-26 09:56:12,127 BGRX update at (0,0) size 1920x1024 (7864320 bytes), using GL zerocopy:mmap format=BGRA / UNSIGNED_BYTE to internal format=RGB8
1772018-09-26 09:56:12,127 set_alignment(1920, 7680, u'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1782018-09-26 09:56:12,133 record_decode_time(True, ) wid=1, mmap: 1920x1024, 9.5ms
1792018-09-26 09:56:12,134 present_fbo: adding (0, 0, 1920, 1024) to pending paint list (size=0), flush=0, paint_screen=True
1802018-09-26 09:56:12,134 do_present_fbo: painting ((0, 0, 1920, 1080),)
1812018-09-26 09:56:12,134 Presenting FBO on screen
1822018-09-26 09:56:12,135 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_show() swapping buffers now
1832018-09-26 09:56:12,135 gl_show after 133ms took  0ms,  1 updates
1842018-09-26 09:56:12,135 gtk2.GLWindowBacking(1, (1920, 1080), None).gl_frame_terminator()
1852018-09-26 09:56:12,135 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x7f82d4e296d0>(GL_FRAMEBUFFER (36160), 1)
1862018-09-26 09:56:12,135 gtk2.GLWindowBacking(1, (1920, 1080), None).do_present_fbo() done
187
188got signal SIGINT, exiting