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Ticket #2153: xpra-2153_OpenGL_check.txt

File xpra-2153_OpenGL_check.txt, 5.1 KB (added by stdedos, 3 years ago)
Line 
1Warning: vendor 'Intel' is greylisted,
2 you may want to turn off OpenGL if you encounter bugs
3OpenGL_accelerate module loaded
4
5
6OpenGL properties:
7* GLU.extensions                  : GL_EXT_bgra
8* GLU.version                     : 1.2.2.0 Microsoft Corporation
9* accelerate                      : 3.1.1a1
10* display_mode                    : DOUBLE
11* extensions                      : GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_blend_color, GL_EXT_abgr, GL_EXT_texture3D, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_EXT_draw_range_elements, GL_SGIS_texture_lod, GL_EXT_rescale_normal, GL_EXT_packed_pixels, GL_EXT_texture_edge_clamp, GL_EXT_separate_specular_color, GL_ARB_multitexture, GL_ARB_map_buffer_alignment, GL_ARB_conservative_depth, GL_EXT_texture_env_combine, GL_EXT_bgra, GL_EXT_blend_func_separate, GL_EXT_secondary_color, GL_EXT_fog_coord, GL_EXT_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_transpose_matrix, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_texture_env_add, GL_IBM_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_SUN_multi_draw_arrays, GL_NV_blend_square, GL_ARB_texture_compression, GL_3DFX_texture_compression_FXT1, GL_EXT_texture_filter_anisotropic, GL_ARB_texture_border_clamp, GL_ARB_point_parameters, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_env_crossbar, GL_EXT_texture_compression_s3tc, GL_ARB_shadow, GL_ARB_window_pos, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_ARB_vertex_program, GL_EXT_texture_rectangle, GL_ARB_fragment_program, GL_EXT_stencil_two_side, GL_ATI_separate_stencil, GL_ARB_vertex_buffer_object, GL_EXT_texture_lod_bias, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_shader, GL_NV_texgen_reflection, GL_ARB_point_sprite, GL_ARB_fragment_program_shadow, GL_EXT_blend_equation_separate, GL_ARB_depth_texture, GL_ARB_texture_rectangle, GL_ARB_draw_buffers, GL_ARB_color_buffer_float, GL_ARB_half_float_pixel, GL_ARB_texture_float, GL_ARB_pixel_buffer_object, GL_EXT_framebuffer_object, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_occlusion_query2, GL_EXT_draw_buffers2, GL_WIN_swap_hint, GL_EXT_texture_sRGB, GL_ARB_multisample, GL_EXT_packed_float, GL_EXT_texture_shared_exponent, GL_ARB_texture_rg, GL_ARB_texture_compression_rgtc, GL_NV_conditional_render, GL_ARB_texture_swizzle, GL_EXT_texture_swizzle, GL_ARB_texture_gather, GL_ARB_sync, GL_ARB_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_ARB_depth_buffer_float, GL_EXT_transform_feedback, GL_ARB_transform_feedback2, GL_ARB_draw_indirect, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_ARB_framebuffer_object, GL_ARB_framebuffer_no_attachments, GL_EXT_texture_array, GL_EXT_texture_integer, GL_ARB_map_buffer_range, GL_ARB_texture_buffer_range, GL_EXT_texture_buffer, GL_EXT_texture_snorm, GL_ARB_blend_func_extended, GL_INTEL_performance_queries, GL_INTEL_performance_query, GL_ARB_copy_buffer, GL_ARB_sampler_objects, GL_NV_primitive_restart, GL_ARB_seamless_cube_map, GL_ARB_uniform_buffer_object, GL_ARB_depth_clamp, GL_ARB_vertex_array_bgra, GL_ARB_shader_bit_encoding, GL_ARB_draw_buffers_blend, GL_ARB_geometry_shader4, GL_EXT_geometry_shader4, GL_ARB_texture_query_lod, GL_ARB_explicit_attrib_location, GL_ARB_draw_elements_base_vertex, GL_ARB_instanced_arrays, GL_ARB_base_instance, GL_ARB_fragment_coord_conventions, GL_EXT_gpu_program_parameters, GL_ARB_texture_buffer_object_rgb32, GL_ARB_compatibility, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_multisample, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_timer_query, GL_ARB_tessellation_shader, GL_ARB_vertex_array_object, GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_texture_cube_map_array, GL_EXT_gpu_shader4, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine, GL_ARB_transform_feedback3, GL_ARB_get_program_binary, GL_ARB_separate_shader_objects, GL_ARB_shader_precision, GL_ARB_vertex_attrib_64bit, GL_ARB_viewport_array, GL_ARB_transform_feedback_instanced, GL_ARB_compressed_texture_pixel_storage, GL_ARB_shader_atomic_counters, GL_ARB_shading_language_packing, GL_ARB_shading_language_420pack, GL_ARB_texture_storage, GL_EXT_texture_storage, GL_ARB_vertex_attrib_binding, GL_ARB_multi_draw_indirect, GL_ARB_program_interface_query, GL_ARB_texture_storage_multisample, GL_ARB_buffer_storage, GL_ARB_debug_output, GL_KHR_debug, GL_ARB_arrays_of_arrays, GL_INTEL_map_texture, GL_ARB_texture_compression_bptc, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_robustness, GL_EXT_texture_sRGB_decode, GL_KHR_blend_equation_advanced, GL_EXT_shader_integer_mix, GL_ARB_stencil_texturing,
12* max-viewport-dims               : 16384, 16384
13* opengl                          : 4, 0
14* pyopengl                        : 3.1.1a1
15* renderer                        : Intel(R) HD Graphics 4000
16* safe                            : True
17* shading-language-version        : 4.00 - Build 10.18.10.4276
18* texture-size-limit              : 16384
19* transparency                    : True
20* vendor                          : Intel
21* zerocopy                        : True
22
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