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Changes between Initial Version and Version 1 of Ticket #1229, comment 22


Ignore:
Timestamp:
10/01/16 00:37:35 (5 years ago)
Author:
J. Max Mena
Comment:

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  • Ticket #1229, comment 22

    initial v1  
    55However there are a couple caveats:
    66
    7 * Moving the cursor to the bare edge of the window in Windows will cause the cursor to be ~1 pixel above the actual top of the window, up onto the actual window border. If you're playing a game that relies on the mouse to move around, you're going to end up in a really really weird state. I had to force quite Red Orchestra because it was moving in circles and I was concerned I was going to get motion sickness. If you were playing an RTS that uses mousing along the edge of a window to pan the camera, you're going to end up in a similar state where it's just endlessly moving.
     7* Moving the cursor to the bare edge of the top of window in Windows will cause the cursor to be ~1 pixel above the actual top of the window, up onto the actual window border. If you're playing a game that relies on the mouse to move around, you're going to end up in a really really weird state. I had to force quite Red Orchestra because it was moving in circles and I was concerned I was going to get motion sickness. If you were playing an RTS that uses mousing along the edge of a window to pan the camera, you're going to end up in a similar state where it's just endlessly moving.
    88
    99* When cursoring into a window, upon clamping the mouse to the window, you have to move the mouse all the way from one side to the other to get it to "re-center" if you're using an application with a custom cursor that hides the real cursor. Example: games or applications that use a custom cursor - initially mousing in causes the fake cursor and the real cursor to desync, not allowing you to cursor all the way over to one side.