Version 23 (modified by 7 years ago) (diff) | ,
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Sound
Once the sound has started forwarding (and not before), you may get more diagnostic messages by setting XPRA_SOUND_DEBUG=1
. (see Debugging)
XPRA_SOUND_QUEUE_TIME
can be used to control the default amount of buffering on the receiver.
Status and Platform Quircks
Sound is fairly stable in v0.9.x onwards on Posix platforms, as long as you use the latest version (see #396), there are still quirks to be ironed out for MS Windows (see #362) and OSX (see #379).
The only codec that is widely used is mp3.
Useful development documentation:
Requirements
You will need:
- a build/installation including
GStreamer
support for both client and server. We need the "base" plugins and the "ugly" plugins (for mp3) - a client with sound output of any kind (even virtual)
- a server with pulseaudio installed (for going beyond the simple test step)
- users must be "pulseaudio-enabled" - whatever that means in terms of permissions and user setup (policy, user group, etc: this is distribution specific)
Standalone Tests
You can run the following test commands to run/test individual parts of the sound pipeline:
./xpra/sound/gstreamer_util.py
(namedGStreamer_Info.exe
) on MS Windows) - will dump all the gstreamer plugins installed, validates that the gstreamer installation is functional. At present, you will need at least the following plugins for mp3 encoding (mp3 is the default codec):- for the server:
pulsesrc
,audioconvert
,audioresample
,lamemp3enc
andappsink
- for the client:
appsrc
,mp3parse
,mad
,volume
,audioconvert
,audioresample
,queue
andpulsesink
- for the server:
./xpra/sound/pulseaudio_util.py
will list the pulseaudio devices found if a pulseaudio server is running./xpra/sound/src.py
will dump the sound coming from the pulseaudio server to a file until interrupted (namedSound_Record.exe
on MS Windows)./xpra/sound/sink.py
will play a sound file until interrupted - a "cheap mp3 player" (Sound_Play.exe
on MS Windows)
Test Sound Source Setup
The easiest way of testing that a system is capable of forwarding and receiving sound is on a Posix system (Linux, BSD, etc).
Using the XPRA_SOUND_TEST
environment variable, we can instruct the xpra server to use a fake sound source instead of hooking into a pulseaudio server (which we do not have to / want to start, yet):
XPRA_SOUND_TEST=1 xpra start :10 --no-pulseaudio
Then we can just attach the client from the same system:
xpra attach
You should then hear a constant (rather annoying) tone. Getting this far ensures that sound forwarding does work on this system, albeit from a fake source instead of a pulseaudio server.
Test Sound Output
Since we use GStreamer for sound support, the first thing to do is to check if gstreamer sound output works on your system. Using gst-launch:
gst-launch audiotestsrc ! audioconvert ! audioresample ! autoaudiosink
If the autoaudiosink
does not work for you, you may want to try other options (availability varies): pulsesink
(PulseAudio
), osxaudiosink
(OSX), directsoundsink
(MS Windows), alsasink
/ osssink
/ oss4sink
/ jackaudiosink
(Posix).
If this does not work, please refer to Running GStreamer Applications documentation (in particular GST_DEBUG
)
Simple Diagnostics
Things to look for:
- if the speaker is greyed out in the tray then sound is not enabled, check:
- the speaker and/or microphone options are enabled in the default
xpra.conf
file, remove any--no-speaker
or--no-microphone
options. - Session Info shows sound attributes in 'Features' (see example screenshots below)
- "xpra info" should show the pipeline state when a client is playing sound:
$ xpra info | grep -i speaker speaker.state=active
pavucontrol
both on the client and inside the xpra session (see example screenshots below)
Using an existing pulseaudio server
Next, we want to add pulseaudio, but without starting it ourselves, so we can simply re-use the existing server that gets started with most modern desktops.
Check that pulseaudio is running in your Posix desktop:
ps -ef | grep pulseaudio
Start an xpra server:
xpra start :10 --no-pulseaudio
Or create a shadow of the current desktop session:
xpra shadow :0 --no-pulseaudio
Attach from the same machine:
xpra attach
The server log file should contain the warning message:
identical pulseaudio server, refusing to create a sound loop - sound disabled
Getting this far should ensure that all the components are installed, enabled and that the xpra server found the pulseaudio device to connect to.
Test Remote Setup
Using a second client machine (or a second desktop session, virtual machine, etc), we can connect this new client to the server and get the sound from the desktop session forwarded to the client.
The server can be running the test source or a the desktop session's pulseaudio server. In the case of an existing pulseaudio server, simply start any sound application in the desktop session, the sound should come out in both this session's speakers (if any) and the client's speakers (if any / different!).
pavucontrol
on the server should show an Xpra entry in the Recording
tab.
The client should show an Xpra entry in the Playback
tab (or whatever mixer/sound tool you have installed) - see screenshots below.
Full Setup
Finally, we may want an xpra session to use a dedicated pulseaudio server.
This is more difficult and at present, unless you really know what you are doing and are prepared to pickup the pieces, you should not attempt to do this as a user which already has an existing pulseaudio server running. Simply clearing the environment and trying to start a new pulseaudio instance will not work without some serious hacks to the environment variables that pulseaudio uses to find existing instances. If this is what you really want, winswitch will do this for you.
Now, assuming that you have a dedicated user, without any pulseaudio server running, and that the pulseaudio
option is enabled (ie: no --no-pulseaudio
command line option and no pulseaudio = no
in the xpra.conf
file). You should be able to setup a sound-capable environment by using simply:
xpra start :10
If, this does not work, you may want to try to start the pulseaudio server manually via:
xpra start :10 --no-pulseaudio \ --start-child="pulseaudio --start --daemonize=false --system=false \ --exit-idle-time=-1 -n --load=module-suspend-on-idle \ --load=module-null-sink --load=module-native-protocol-unix \ --log-level=4 --log-target=stderr"
Notes:
- you will need to use a tcp socket (
--bind-tcp=
or ssh forwarding to connect to this account - out of scope here.
The default log-level
in the default xpra.conf
file is low, but if you raise it to 4 or above (ie: if you use the explicit command line above to start pulseaudio), you should then see these messages in the server log:
(..) D: [pulseaudio] main.c: Got org.PulseAudio1! D: [pulseaudio] main.c: Got org.pulseaudio.Server! I: [pulseaudio] main.c: Daemon startup complete. 2013-01-07 17:42:55,732 xpra is ready.
And when connecting a sound capable client:
I: [pulseaudio] client.c: Created 0 "Native client (UNIX socket client)" (...) 2013-01-07 17:44:32,205 will send sound using mp3 codec (...) 2013-01-07 17:44:32,309 starting sound using null.monitor D: [pulseaudio] module-suspend-on-idle.c: Sink null becomes busy.
And yet more log messages as your start a sound application in this xpra session.
ALSA, OSS, etc
The instructions above will make sound work with all applications that use pulseaudio for output. For those that do not, please see PulseAudio Perfect Setup to route their sound to pulseaudio.
Screenshots
- Sound information displayed on session info (with speaker enabled and running and microphone disabled):
- A Linux client's pavucontrol showing the Xpra application connected to the local pulseaudio server:
- pavucontrol running within the xpra session ("on the server"), showing xpra recording the session's sound:
Attachments (3)
-
pavucontrol-client.png (28.8 KB) - added by 8 years ago.
pavucontrol running on the client
-
pavucontrol-server.png (30.8 KB) - added by 8 years ago.
pavucontrol running on the server
-
session-info-sound.png (38.8 KB) - added by 8 years ago.
new session info dialog showing sound attributes
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