Changes between Version 10 and Version 11 of Usage/OpenGL
- Timestamp:
- 06/26/15 05:05:25 (7 years ago)
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Usage/OpenGL
v10 v11 49 49 ||Bare Metal|| 4283|| 71|| 87143|| 1453|| 29994|| 498|| 2969|| 49|| 50 50 ||vglrun|| 3769|| 62|| 8842|| 147|| 10621|| 177|| 2696|| 44|| 51 ||vmplayer|| 1736|| 28|||| failed || 3459|| 57|||| failed||52 ||vglrun vmplayer|| 1774|| 29|||| failed || 3525|| 58|||| failed||53 ||xpra vglrun vmplayer|| 2494|| 41|||| failed || 10927|| 181|||| failed||51 ||vmplayer|| 1736|| 28|||| failed || 3459|| 57|||| failed || 52 ||vglrun vmplayer|| 1774|| 29|||| failed || 3525|| 58|||| failed || 53 ||xpra vglrun vmplayer|| 2494|| 41|||| failed || 10927|| 181|||| failed || 54 54 55 55 Initial observations: virtualgl adds some overhead which is most noticeable when running on bare metal, hardly noticeable when running through vmplayer as it slows down the opengl performance considerably already. Running through xpra actually gives a speed boost, probably because it does not need to wait for the actual screen refresh since there isn't one.